Player Matchup

Yemoja
Yemoja
Diamond IV
HACHIMAIN_
Yemoja
Diamond IV
Level 129
God Stats
38W - 21L
1,696 SR
Queue Stats
369W - 268L
2,139 MMR
Party 1
Hel
Hel
Diamond IV
SimpleMale
Hel
Diamond IV
Level 147
God Stats
54W - 19L
1,348 SR
Queue Stats
370W - 268L
2,157 MMR
Party 1
Hou Yi
Hou Yi
Diamond IV
weinerboy0823
Hou Yi
Diamond IV
Level 45
God Stats
28W - 28L
1,792 SR
Queue Stats
219W - 155L
2,135 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 107
1,612 SR
2,144 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,692 SR
2,153 MMR
Achilles
Achilles
Masters
MAXX OverdriVV
Achilles
Masters
Level 149
God Stats
48W - 55L
1,574 SR
Queue Stats
90W - 102L
2,286 MMR
Party 2
Medusa
Medusa
Diamond V
OBw Th3xHiTmaN
Medusa
Diamond V
Level 145
God Stats
3W - 1L
1,713 SR
Queue Stats
78W - 93L
1,952 MMR
Party 2
Ah Puch
Ah Puch
Diamond V
edwardzombi
Ah Puch
Diamond V
Level 155
God Stats
50W - 40L
1,790 SR
Queue Stats
559W - 698L
2,222 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HACHIMAIN_
Yemoja
17
5 / 3 / 14
16,436
657
12,148
21,647
32,127
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

18
7 / 9 / 8
16,745
670
15,177
22,746
8,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
8 / 10 / 6
17,354
694
20,747
27,005
7,819
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
VulcanAphroditePersephoneScyllaOdin

VS

Bans
HeimdallrGuan YuChaacKumbhakarnaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
7 / 3 / 11
17,256
690
22,420
29,315
33,566
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
8 / 10 / 7
17,198
688
14,461
16,576
4,175
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
edwardzombi
Ah Puch
17
7 / 7 / 10
17,390
696
22,660
18,532
7,075
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
50
20
Kills
22
22
Deaths
20
28
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Yemoja
HACHIMAIN_
Yemoja
5
3
14
4
W
Achilles
7
3
11
4.17
W
8
10
7
1.15
L
7
9
8
1.22
W
Ah Puch
edwardzombi
Ah Puch
7
7
10
1.71
L
8
10
6
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,072
Damage
59,541
71,398
Taken
64,423
48,498
Mitigated
44,816
25,001
Healing
16,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
HACHIMAIN_
Yemoja
12,148
1,190
1,528
3,159
21,647
32,127
126
8,113
13,534
46,797
0
W
Achilles
22,420
5,624
0
10,892
29,315
33,566
2,154
11,215
18,100
0
62,451
W
14,461
6,697
0
659
16,576
4,175
837
8,353
8,223
0
69,755
L
15,177
100
7,301
10,096
22,746
8,552
96
6,703
16,043
74,673
0
W
Ah Puch
edwardzombi
Ah Puch
22,660
119
260
4,268
18,532
7,075
341
7,817
10,715
89,236
0
L
20,747
10,541
0
2,917
27,005
7,819
1,391
7,862
19,143
0
95,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,535
Gold Earned
51,844
312
Minions Killed
282
0
Camps Cleared
0
1,280,551
Distance Traveled
1,288,020
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
16,436
657
53
2
0
451,528
6
W
Achilles
17,256
690
56
2
0
486,607
5
W
Medusa
17,198
688
87
3
0
380,070
7
L
Hel
16,745
670
124
5
0
432,622
9
W
Ah Puch
17,390
696
139
6
0
421,343
6
L
Hou Yi
17,354
694
135
5
0
396,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role