Player Matchup

Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver II
 
Awilix
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
Ceruzz
Hercules
Silver II
Level 126
God Stats
2W - 3L
1,749 SR
Queue Stats
94W - 92L
1,374 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,550 SR
1,475 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,495 SR
1,546 MMR
Thoth
Thoth
Platinum I
 
Thoth
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver II
Achitus
Jing Wei
Silver II
Level 155
God Stats
0W - 5L
1,474 SR
Queue Stats
21W - 24L
1,684 MMR
Solo
Aphrodite
Aphrodite
Gold II
Nico1515
Aphrodite
Gold II
Level 155
God Stats
27W - 15L
1,500 SR
Queue Stats
154W - 147L
1,547 MMR
Solo
Xing Tian
Xing Tian
Gold V
Tasselli
Xing Tian
Gold V
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 0 / 0
3,410
682
800
1,505
425
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Awilix
 
Awilix
5
0 / 0 / 0
3,265
653
941
2,158
494
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kuzenbo
 
Kuzenbo
5
0 / 0 / 0
3,114
623
879
2,047
668
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes

Shoes

+6%
Movement Speed

Anhur
 
Anhur
4
0 / 1 / 0
2,904
581
1,397
1,651
281
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
Ceruzz
Hercules
6
0 / 0 / 0
3,357
671
1,426
1,924
1,306
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
SusanoThorOdinYemojaKukulkan

VS

Bans
PersephoneGebKumbhakarnaSobekCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
5
0 / 0 / 0
3,074
615
1,109
1,949
440
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
 
Arachne
1
0 / 0 / 0
2,406
481
0
0
0
Jing Wei
Achitus
Jing Wei
5
1 / 0 / 0
3,322
664
1,838
1,601
216
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Aphrodite
Nico1515
Aphrodite
5
0 / 0 / 0
3,198
640
1,524
3,110
599
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xing Tian
Tasselli
Xing Tian
4
0 / 0 / 1
3,117
623
894
3,060
861
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
W
Awilix
 
Awilix
0
0
0
0
W
Kuzenbo
 
Kuzenbo
0
0
0
0
W
Anhur
 
Anhur
0
1
0
0
L
Thoth
 
Thoth
0
0
0
0
L
Arachne
 
Arachne
0
0
0
0
L
Jing Wei
Achitus
Jing Wei
1
0
0
1
W
Hercules
Ceruzz
Hercules
0
0
0
0
L
Aphrodite
Nico1515
Aphrodite
0
0
0
0
L
Xing Tian
Tasselli
Xing Tian
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,443
Damage
5,365
9,285
Taken
9,720
3,174
Mitigated
2,116
4,307
Healing
5,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
800
37
0
510
1,505
425
0
1,092
413
14,290
0
W
Awilix
 
Awilix
941
258
0
1,161
2,158
494
0
475
1,683
0
13,022
W
Kuzenbo
 
Kuzenbo
879
596
0
960
2,047
668
0
143
1,904
4,843
0
W
Anhur
 
Anhur
1,397
604
0
558
1,651
281
0
327
1,324
0
11,754
L
Thoth
 
Thoth
1,109
0
0
482
1,949
440
0
712
1,237
12,926
0
L
Arachne
 
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
Achitus
Jing Wei
1,838
1,109
0
1,075
1,601
216
0
443
1,158
0
11,378
W
Hercules
Ceruzz
Hercules
1,426
969
0
1,118
1,924
1,306
0
1,490
434
0
11,392
L
Aphrodite
Nico1515
Aphrodite
1,524
742
0
2,609
3,110
599
0
0
3,110
13,069
0
L
Xing Tian
Tasselli
Xing Tian
894
209
0
1,125
3,060
861
0
524
2,536
6,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,050
Gold Earned
15,117
103
Minions Killed
81
0
Camps Cleared
0
467,760
Distance Traveled
366,683
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,410
682
23
5
0
85,522
2
W
Awilix
3,265
653
32
6
0
95,698
1
W
Kuzenbo
3,114
623
7
1
0
95,867
0
W
Anhur
2,904
581
16
3
0
90,833
1
L
Thoth
3,074
615
17
3
0
96,598
1
L
Arachne
2,406
481
0
0
0
0
0
L
Jing Wei
3,322
664
33
7
0
90,747
2
W
Hercules
3,357
671
25
5
0
99,840
1
L
Aphrodite
3,198
640
25
5
0
84,922
2
L
Xing Tian
3,117
623
6
1
0
94,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role