Player Matchup

Chang'e
Chang'e
IXMr MonkXI
Chang'e
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 72L
1,396 Elo+
Party 2
Fenrir
Fenrir
QuackPython3836
Fenrir
Level 7
God Stats
3W - 7L
975 SR
Queue Stats
4W - 11L
931 Elo+
Party 2
Cerberus
Cerberus
testedplace3661
Cerberus
Level 12
God Stats
0W - 2L
1,265 SR
Queue Stats
83W - 72L
1,500 Elo+
Party 2
Team Averages
Level 26
1,247 SR
1,276 Elo+

VS

Team Averages
Level 47
1,461 SR
1,251 Elo+
Sobek
Sobek
Mustang_Guru_69
Sobek
Level 48
God Stats
11W - 10L
1,577 SR
Queue Stats
262W - 317L
1,267 Elo+
Party 1
Artemis
Artemis
Riaga_The_Fallen
Artemis
Level 71
God Stats
15W - 15L
1,571 SR
Queue Stats
319W - 376L
1,257 Elo+
Party 1
Vulcan
Vulcan
WenSumLoseSum
Vulcan
Level 22
God Stats
1W - 1L
1,236 SR
Queue Stats
57W - 104L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IXMr MonkXI
Chang'e
12
7 / 9 / 5
11,567
680
10,661
21,101
6,957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
4 / 10 / 3
10,718
630
5,536
16,854
5,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
12
4 / 3 / 8
11,265
663
9,260
22,838
11,794
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 9
10,933
643
7,764
15,408
15,256
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
15 / 3 / 5
14,049
826
21,402
9,682
3,716
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
4 / 6 / 12
11,611
683
10,289
8,968
6,823
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
15
Kills
21
22
Deaths
15
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
IXMr MonkXI
Chang'e
7
9
5
1.06
W
2
6
9
1.08
L
4
10
3
0.55
W
15
3
5
5.83
W
4
6
12
1.67
L
Cerberus
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,457
Damage
39,455
60,793
Taken
34,058
24,716
Mitigated
25,795
23,217
Healing
4,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
IXMr MonkXI
Chang'e
10,661
912
3,391
9,123
21,101
6,957
1,797
6,139
14,962
41,968
0
W
7,764
939
611
2,354
15,408
15,256
138
9,292
6,116
19,885
0
L
5,536
1,116
0
1,368
16,854
5,965
466
4,540
12,314
0
14,079
W
21,402
13,751
404
1,232
9,682
3,716
2,375
5,886
3,796
0
54,928
W
10,289
4,435
0
0
8,968
6,823
467
4,743
4,225
35,361
0
L
Cerberus
9,260
1,232
1,029
8,306
22,838
11,794
330
8,086
14,752
41,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,550
Gold Earned
36,593
134
Minions Killed
140
0
Camps Cleared
0
834,360
Distance Traveled
767,888
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,567
680
64
4
0
292,283
1
W
Sobek
10,933
643
27
2
0
248,692
0
L
Fenrir
10,718
630
13
1
0
276,541
3
W
Artemis
14,049
826
75
4
0
296,956
6
W
Vulcan
11,611
683
38
2
0
222,240
0
L
Cerberus
11,265
663
57
3
0
265,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role