Player Matchup

Chaac
Chaac
Baalof
Chaac
Level 107
God Stats
2W - 3L
1,758 SR
Queue Stats
74W - 47L
1,701 Elo+
Party 1
Sun Wukong
Sun Wukong
Zaytus
Sun Wukong
Level 13
God Stats
3W - 1L
1,975 SR
Queue Stats
35W - 21L
1,647 Elo+
Party 1
Hera
Hera
iVirus Z
Hera
Level 159
God Stats
0W - 3L
1,580 SR
Queue Stats
90W - 84L
1,534 Elo+
Party 1
Team Averages
Level 93
1,771 SR
1,628 Elo+

VS

Team Averages
Level 58
1,627 SR
1,503 Elo+
He Bo
He Bo
King Slama
He Bo
Level 101
God Stats
3W - 3L
1,589 SR
Queue Stats
127W - 103L
1,574 Elo+
Party 2
Ares
Ares
brutislorik
Ares
Level 44
God Stats
5W - 3L
1,652 SR
Queue Stats
70W - 67L
1,387 Elo+
Party 2
Bastet
Bastet
lFreshPrince
Bastet
Level 29
God Stats
8W - 3L
1,638 SR
Queue Stats
35W - 33L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Baalof
Chaac
12
0 / 7 / 5
11,910
541
8,929
22,953
9,758
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Zaytus
Sun Wukong
15
4 / 6 / 2
13,797
627
13,885
26,815
25,288
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hera
12
3 / 7 / 2
12,107
550
8,039
13,694
3,905
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
9 / 3 / 3
14,949
680
17,223
11,570
4,596
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 2 / 13
14,543
661
10,060
17,785
18,849
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
16
8 / 2 / 9
14,761
671
25,978
13,755
7,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
7
Kills
20
20
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
Baalof
Chaac
0
7
5
0.36
W
He Bo
9
3
3
3.5
L
Sun Wukong
Zaytus
Sun Wukong
4
6
2
0.83
W
3
2
13
4.75
L
Hera
3
7
2
0.57
W
Bastet
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,853
Damage
53,261
63,462
Taken
43,110
38,951
Mitigated
30,674
13,417
Healing
10,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Baalof
Chaac
8,929
2,174
473
5,540
22,953
9,758
392
10,212
12,741
0
34,499
W
He Bo
17,223
386
209
2,811
11,570
4,596
1,070
1,164
10,406
88,073
0
L
Sun Wukong
Zaytus
Sun Wukong
13,885
2,288
0
4,769
26,815
25,288
503
12,336
14,479
0
71,935
W
10,060
447
0
2,498
17,785
18,849
488
3,250
14,535
32,112
0
L
Hera
8,039
1,154
0
2,635
13,694
3,905
456
4,834
8,860
42,465
0
W
Bastet
25,978
7,264
0
4,830
13,755
7,229
1,247
4,097
9,658
0
65,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,814
Gold Earned
44,253
233
Minions Killed
245
0
Camps Cleared
0
1,139,526
Distance Traveled
1,262,003
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,910
541
53
2
0
381,938
6
W
He Bo
14,949
680
145
7
0
393,013
10
L
Sun Wukong
13,797
627
113
5
0
390,340
1
W
Ares
14,543
661
35
2
0
424,227
8
L
Hera
12,107
550
67
3
0
367,248
1
W
Bastet
14,761
671
65
3
0
444,763
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role