Player Matchup

Neith
Neith
Ki11eR rABBiT48
Neith
Level 44
God Stats
7W - 4L
1,738 SR
Queue Stats
12W - 11L
1,572 Elo+
Party 2
Ares
Ares
SuupaMasMan
Ares
Level 58
God Stats
9W - 5L
1,656 SR
Queue Stats
33W - 33L
1,559 Elo+
Party 2
Jormungandr
Jormungandr
ViperWHU
Jormungandr
Level 139
God Stats
5W - 0L
1,871 SR
Queue Stats
148W - 136L
1,617 Elo+
Party 2
Kukulkan
Kukulkan
gIRAfFe Ki11eR
Kukulkan
Level 28
God Stats
4W - 0L
1,661 SR
Queue Stats
4W - 3L
1,494 Elo+
Party 2
Thor
Thor
wesleb
Thor
Level 88
God Stats
2W - 2L
1,319 SR
Queue Stats
63W - 46L
1,561 Elo+
Party 2
Team Averages
Level 71
1,649 SR
1,561 Elo+

VS

Team Averages
Level 81
1,450 SR
1,296 Elo+
Arachne
Arachne
Dictator_Apophis
Arachne
Level 84
God Stats
8W - 10L
1,281 SR
Queue Stats
159W - 227L
1,278 Elo+
Party 1
Chaac
Chaac
caseyvanbaalen
Chaac
Level 126
God Stats
0W - 1L
1,726 SR
Queue Stats
306W - 351L
1,351 Elo+
Party 1
Neith
Neith
dariuslagrange
Neith
Level 113
God Stats
1W - 1L
1,365 SR
Queue Stats
328W - 356L
1,369 Elo+
Party 1
Merlin
Merlin
iVanitix
Merlin
Level 69
God Stats
8W - 8L
1,412 SR
Queue Stats
166W - 223L
1,239 Elo+
Party 1
Ymir
Ymir
stefanes36
Ymir
Level 15
God Stats
11W - 30L
1,464 SR
Queue Stats
35W - 69L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 8
12,570
599
13,832
7,681
4,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
4 / 0 / 10
11,900
567
6,104
10,896
13,558
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
ViperWHU
Jormungandr
18
3 / 0 / 6
12,455
593
15,335
16,197
14,350
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
16
2 / 0 / 9
11,338
540
9,199
6,478
3,491
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
wesleb
Thor
19
10 / 1 / 9
13,449
640
13,879
14,139
7,312
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
8,179
389
4,821
16,449
5,583
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
0 / 3 / 0
8,836
421
10,990
19,467
19,374
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
0 / 5 / 0
8,599
409
3,399
9,067
3,236
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
iVanitix
Merlin
14
0 / 5 / 0
8,700
414
5,401
13,167
3,826
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 10 / 0
7,031
335
2,264
15,742
5,987
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
0
30
Kills
0
1
Deaths
30
42
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
11
0
8
15
W
4
0
10
9
W
Jormungandr
ViperWHU
Jormungandr
3
0
6
6
L
0
3
0
0
L
0
5
0
0
W
Kukulkan
2
0
9
6.5
L
Merlin
iVanitix
Merlin
0
5
0
0
L
0
10
0
0
W
Thor
wesleb
Thor
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,349
Damage
26,875
55,391
Taken
73,892
42,834
Mitigated
38,006
15,881
Healing
16,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,821
3,845
513
4,566
16,449
5,583
116
7,095
9,354
0
44,198
W
13,832
5,937
0
3,783
7,681
4,123
3,896
1,150
6,531
0
80,144
W
6,104
314
0
750
10,896
13,558
1,093
1,121
9,775
20,495
0
W
Jormungandr
ViperWHU
Jormungandr
15,335
3,495
0
6,379
16,197
14,350
1,591
1,687
14,510
101,477
0
L
10,990
1,870
0
9,148
19,467
19,374
1,115
14,602
4,865
0
62,488
L
3,399
1,780
0
1,705
9,067
3,236
1,200
772
8,295
0
59,116
W
Kukulkan
9,199
838
0
250
6,478
3,491
2,256
1,261
5,217
71,628
0
L
Merlin
iVanitix
Merlin
5,401
215
0
617
13,167
3,826
447
4,347
8,820
53,753
0
L
2,264
62
0
164
15,742
5,987
0
3,822
11,920
19,395
0
W
Thor
wesleb
Thor
13,879
6,372
0
4,719
14,139
7,312
2,616
2,446
11,693
0
111,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,712
Gold Earned
41,345
649
Minions Killed
437
0
Camps Cleared
0
2,026,416
Distance Traveled
1,790,232
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,179
389
76
4
0
443,268
0
W
Neith
12,570
599
135
6
0
367,142
3
W
Ares
11,900
567
17
1
0
417,496
3
W
Jormungandr
12,455
593
191
9
0
391,795
2
L
Chaac
8,836
421
111
5
0
404,450
2
L
Neith
8,599
409
113
5
0
286,497
2
W
Kukulkan
11,338
540
139
7
0
386,032
2
L
Merlin
8,700
414
108
5
0
335,647
3
L
Ymir
7,031
335
29
1
0
320,370
0
W
Thor
13,449
640
167
8
0
463,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role