Player Matchup

Pele
Pele
DarkReaZe
Pele
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,573 Elo+
Party 2
Cerberus
Cerberus
MahoCésium
Cerberus
Level 15
God Stats
2W - 4L
1,317 SR
Queue Stats
56W - 43L
1,438 Elo+
Party 2
Agni
Agni
WhyteLG
Agni
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,394 Elo+
Party 2
Team Averages
Level 68
1,439 SR
1,469 Elo+

VS

Team Averages
Level 23
1,500 SR
1,500 Elo+
Bacchus
Bacchus
 
Bacchus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
BigMacMacBig
Merlin
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Rama
Rama
Rikitikis2
Rama
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
0 / 7 / 2
7,814
601
5,605
12,910
4,537
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
MahoCésium
Cerberus
9
2 / 5 / 2
8,739
672
4,776
13,393
8,803
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Agni
WhyteLG
Agni
11
3 / 5 / 1
8,819
678
9,086
8,839
3,267
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 2 / 6
9,169
705
4,510
9,431
8,118
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
11
3 / 1 / 9
9,264
713
7,509
5,243
1,750
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
11 / 2 / 6
10,919
840
15,963
10,151
3,466
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
17
17
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
6
3
W
Merlin
3
1
9
7.5
L
Pele
0
7
2
0.14
L
Cerberus
MahoCésium
Cerberus
2
5
2
0.6
W
11
2
6
7
L
Agni
WhyteLG
Agni
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,467
Damage
27,982
35,142
Taken
24,825
16,607
Mitigated
13,334
5,220
Healing
1,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,510
674
357
383
9,431
8,118
141
6,128
3,303
8,329
0
W
Merlin
7,509
783
0
0
5,243
1,750
399
2,882
2,361
29,090
0
L
Pele
5,605
832
0
2,801
12,910
4,537
0
4,261
8,649
0
33,579
L
Cerberus
MahoCésium
Cerberus
4,776
801
798
1,091
13,393
8,803
108
5,007
8,386
16,391
0
W
15,963
13,622
0
736
10,151
3,466
866
4,884
5,267
0
46,141
L
Agni
WhyteLG
Agni
9,086
1,095
0
530
8,839
3,267
270
2,859
5,980
31,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,372
Gold Earned
29,352
142
Minions Killed
123
0
Camps Cleared
0
726,473
Distance Traveled
745,192
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,169
705
7
1
0
256,121
1
W
Merlin
9,264
713
44
3
0
237,786
4
L
Pele
7,814
601
42
3
0
247,041
4
L
Cerberus
8,739
672
46
4
0
251,537
3
W
Rama
10,919
840
72
6
0
251,285
4
L
Agni
8,819
678
54
4
0
227,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role