Player Matchup

Jormungandr
Jormungandr
AlmightyVisionz-
Jormungandr
Level 18
God Stats
2W - 2L
1,672 SR
Queue Stats
24W - 29L
1,165 Elo+
Party 1
Neith
Neith
mrswayne01
Neith
Level 28
God Stats
37W - 48L
1,346 SR
Queue Stats
84W - 112L
1,238 Elo+
Solo
Ravana
Ravana
youngxxprodigyx
Ravana
Level 17
God Stats
2W - 4L
1,454 SR
Queue Stats
23W - 28L
1,091 Elo+
Party 1
Team Averages
Level 21
1,491 SR
1,165 Elo+

VS

Team Averages
Level 16
1,328 SR
1,287 Elo+
Merlin
Merlin
 
Merlin
Level 17
God Stats
1W - 2L
1,276 SR
Queue Stats
1W - 2L
1,179 Elo+
Solo
Chaac
Chaac
CallMeMel0Yel0
Chaac
Level 23
God Stats
21W - 26L
1,208 SR
Queue Stats
257W - 252L
1,181 Elo+
Solo
Ra
Ra
YungXTay_Tay
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlmightyVisionz-
Jormungandr
14
8 / 2 / 10
13,250
663
11,624
15,386
9,990
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
15
12 / 1 / 10
14,393
720
19,957
12,102
4,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
3 / 3 / 8
11,345
567
3,531
10,785
6,745
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 11 / 0
10,934
547
8,435
14,634
11,447
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 8 / 2
10,995
550
13,321
23,973
20,565
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

4
1 / 5 / 0
9,152
458
993
3,245
781
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
23
Kills
5
6
Deaths
24
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
11
0
0.18
W
Jormungandr
AlmightyVisionz-
Jormungandr
8
2
10
6.5
L
2
8
2
0.38
L
1
5
0
0.2
W
Neith
12
1
10
17
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,112
Damage
22,749
38,273
Taken
41,852
21,438
Mitigated
32,793
10,237
Healing
8,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,435
1,585
197
1,305
14,634
11,447
24
5,898
8,736
38,973
0
W
Jormungandr
AlmightyVisionz-
Jormungandr
11,624
1,924
116
2,934
15,386
9,990
248
4,864
10,522
47,031
0
L
13,321
2,720
0
7,214
23,973
20,565
0
5,061
18,912
0
39,116
L
993
433
0
78
3,245
781
18
752
2,493
2,597
0
W
Neith
19,957
14,250
0
5,764
12,102
4,703
1,778
3,438
8,664
0
57,775
W
3,531
1,078
0
1,423
10,785
6,745
494
1,815
8,970
0
19,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,988
Gold Earned
31,081
160
Minions Killed
126
0
Camps Cleared
0
938,733
Distance Traveled
669,926
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,934
547
66
3
0
239,895
0
W
Jormungandr
13,250
663
61
3
0
277,629
3
L
Chaac
10,995
550
55
3
0
362,037
6
L
Ra
9,152
458
5
0
0
67,994
0
W
Neith
14,393
720
85
4
0
368,979
3
W
Ravana
11,345
567
14
1
0
292,125
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role