Player Matchup

Artio
Artio
DuskUnicorn
Artio
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anubis
Anubis
GarnGarn115
Anubis
Level 28
God Stats
34W - 16L
1,617 SR
Queue Stats
67W - 63L
1,361 Elo+
Solo
Fafnir
Fafnir
cC Juice4384
Fafnir
Level 7
God Stats
2W - 4L
1,330 SR
Queue Stats
23W - 43L
1,500 Elo+
Solo
Team Averages
Level 15
1,483 SR
1,454 Elo+

VS

Team Averages
Level 21
1,455 SR
1,454 Elo+
Merlin
Merlin
 
Merlin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
FluffyDude32399
Horus
Level 15
God Stats
7W - 10L
1,364 SR
Queue Stats
27W - 28L
1,212 Elo+
Solo
Jormungandr
Jormungandr
okkoletsbeheros
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 7
8,744
547
322
11,400
3,582
Anubis
16
19 / 1 / 5
14,166
885
35,997
21,653
10,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fafnir
12
6 / 6 / 13
11,953
747
9,037
15,552
8,265
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
5 / 6 / 3
10,514
657
12,415
10,526
2,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
5 / 10 / 5
10,256
641
8,704
22,785
13,940
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
okkoletsbeheros
Jormungandr
12
2 / 9 / 4
10,057
629
11,353
20,424
5,543
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
25
Kills
12
13
Deaths
25
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
6
3
1.08
W
0
6
7
0.58
L
5
10
5
0.75
W
Anubis
19
1
5
21.5
W
Fafnir
6
6
13
2.08
L
Jormungandr
okkoletsbeheros
Jormungandr
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,356
Damage
32,472
48,605
Taken
53,735
21,848
Mitigated
22,473
18,344
Healing
7,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,415
1,609
0
312
10,526
2,990
0
8,651
1,875
28,606
0
W
322
68
80
211
11,400
3,582
71
4,820
6,580
1,420
0
L
8,704
3,494
2,142
3,734
22,785
13,940
0
19,026
3,485
0
22,452
W
Anubis
35,997
1,253
96
16,079
21,653
10,001
1,396
11,293
10,360
86,571
0
W
Fafnir
9,037
3,520
0
1,878
15,552
8,265
1,045
7,661
7,891
27,048
0
L
Jormungandr
okkoletsbeheros
Jormungandr
11,353
2,720
492
636
20,424
5,543
0
17,426
2,998
36,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,863
Gold Earned
30,827
176
Minions Killed
114
0
Camps Cleared
0
713,810
Distance Traveled
747,549
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,514
657
49
3
0
240,656
1
W
Artio
8,744
547
0
0
0
237,257
0
L
Horus
10,256
641
24
2
0
262,857
2
W
Anubis
14,166
885
134
8
0
208,616
0
W
Fafnir
11,953
747
42
3
0
267,937
0
L
Jormungandr
10,057
629
41
3
0
244,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role