Player Matchup

Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Crona
Artemis
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
446W - 403L
1,594 Elo+
Solo
Team Averages
Level 141
1,500 SR
1,519 Elo+

VS

Team Averages
Level 100
1,356 SR
1,445 Elo+
Geb
Geb
Boinkza
Geb
Level 114
God Stats
8W - 13L
1,243 SR
Queue Stats
497W - 635L
1,421 Elo+
Solo
Apollo
Apollo
Holmdiddly
Apollo
Level 88
God Stats
0W - 2L
1,302 SR
Queue Stats
14W - 24L
1,385 Elo+
Solo
He Bo
He Bo
Sanjí
He Bo
Level 158
God Stats
21W - 15L
1,449 SR
Queue Stats
758W - 545L
1,584 Elo+
Solo
Thanatos
Thanatos
TheGoodGuy442
Thanatos
Level 135
God Stats
6W - 5L
1,287 SR
Queue Stats
457W - 432L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
niglet225
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
2 / 0 / 1
3,939
788
914
2,192
557
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

He Bo
 
He Bo
6
1 / 1 / 0
3,541
708
518
1,716
498
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
 
Kukulkan
5
1 / 0 / 1
3,488
698
1,107
954
189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
 
Bacchus
6
0 / 1 / 2
3,426
685
1,159
3,312
1,604
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
Crona
Artemis
5
1 / 1 / 1
3,445
689
1,974
1,925
403
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
1
0 / 0 / 0
2,469
494
0
0
0
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
Holmdiddly
Apollo
4
1 / 1 / 0
3,135
627
752
1,971
426
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Sanjí
He Bo
6
1 / 1 / 0
3,846
769
2,034
1,816
449
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
TheGoodGuy442
Thanatos
6
1 / 2 / 0
3,741
748
2,338
4,063
1,120
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
niglet225
Sun Wukong
4
0 / 1 / 0
2,665
533
829
2,642
1,356
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
3
3
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
1
2.5
W
He Bo
 
He Bo
1
1
0
1
W
Kukulkan
 
Kukulkan
1
0
1
1.5
W
Bacchus
 
Bacchus
0
1
2
1
L
Geb
0
0
0
0
W
Artemis
Crona
Artemis
1
1
1
1.5
L
Apollo
Holmdiddly
Apollo
1
1
0
1
L
He Bo
Sanjí
He Bo
1
1
0
1
L
Thanatos
TheGoodGuy442
Thanatos
1
2
0
0.5
L
Sun Wukong
niglet225
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,672
Damage
5,953
10,099
Taken
10,492
3,251
Mitigated
3,351
4,926
Healing
4,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
914
493
0
1,365
2,192
557
0
740
1,452
0
12,280
W
He Bo
 
He Bo
518
58
0
787
1,716
498
0
1,294
422
11,466
0
W
Kukulkan
 
Kukulkan
1,107
289
0
129
954
189
143
0
954
12,889
0
W
Bacchus
 
Bacchus
1,159
60
0
1,955
3,312
1,604
0
0
3,312
7,321
0
L
Geb
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
Crona
Artemis
1,974
895
0
690
1,925
403
444
0
1,925
0
10,511
L
Apollo
Holmdiddly
Apollo
752
361
0
500
1,971
426
0
719
1,252
0
6,424
L
He Bo
Sanjí
He Bo
2,034
406
0
546
1,816
449
0
518
1,298
16,032
0
L
Thanatos
TheGoodGuy442
Thanatos
2,338
899
0
2,882
4,063
1,120
0
1,159
2,904
0
16,140
L
Sun Wukong
niglet225
Sun Wukong
829
130
0
180
2,642
1,356
0
388
2,254
0
3,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,839
Gold Earned
15,856
100
Minions Killed
81
0
Camps Cleared
0
470,077
Distance Traveled
356,713
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,939
788
26
5
0
116,964
0
W
He Bo
3,541
708
20
4
0
103,339
1
W
Kukulkan
3,488
698
23
5
0
82,606
0
W
Bacchus
3,426
685
10
2
0
84,229
0
L
Geb
2,469
494
0
0
0
145
0
W
Artemis
3,445
689
21
4
0
82,939
0
L
Apollo
3,135
627
12
2
0
73,452
0
L
He Bo
3,846
769
38
8
0
88,029
0
L
Thanatos
3,741
748
29
6
0
93,755
0
L
Sun Wukong
2,665
533
2
0
0
101,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role