Player Matchup

Sol
Sol
Decyg23
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,253 Elo+
Solo
Merlin
Merlin
IxFREERUNNER
Merlin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 39L
1,426 Elo+
Party 1
Artio
Artio
IxQUICKSCOPEZZZ
Artio
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 79L
1,426 Elo+
Party 1
Thor
Thor
adonis-aris
Thor
Level 6
God Stats
0W - 1L
1,213 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ra
Ra
madman tommy
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,235 Elo+
Party 1
Team Averages
Level 15
1,443 SR
1,368 Elo+

VS

Team Averages
Level 16
1,400 SR
1,394 Elo+
Odin
Odin
 
Odin
Level 16
God Stats
9W - 7L
1,364 SR
Queue Stats
35W - 31L
1,413 Elo+
Solo
Artio
Artio
Aquatide101
Artio
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 12L
1,346 Elo+
Solo
Sol
Sol
Dragon_Du_Nord
Sol
Level 7
God Stats
4W - 2L
1,538 SR
Queue Stats
7W - 11L
1,437 Elo+
Solo
Fenrir
Fenrir
EXEL STARS
Fenrir
Level 22
God Stats
37W - 28L
1,472 SR
Queue Stats
73W - 58L
1,299 Elo+
Party 2
Poseidon
Poseidon
XGAERS
Poseidon
Level 17
God Stats
5W - 4L
1,125 SR
Queue Stats
52W - 39L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
0 / 13 / 0
8,507
851
5,408
19,887
10,109
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
14
1 / 9 / 0
9,055
906
11,174
14,133
5,108
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
0 / 5 / 1
9,024
902
4,693
17,289
18,269
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 13 / 0
8,595
860
4,165
16,403
10,761
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 9 / 0
8,364
836
5,942
11,484
3,907
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

393

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
18
7 / 0 / 19
10,914
1,091
12,195
6,920
2,899
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 1 / 25
11,940
1,194
4,442
8,732
4,798
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 0 / 25
10,831
1,083
12,811
6,162
2,575
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
EXEL STARS
Fenrir
17
11 / 0 / 14
11,400
1,140
11,149
7,182
3,121
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
XGAERS
Poseidon
19
23 / 0 / 15
13,068
1,307
28,893
9,296
3,479
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
147
1
Kills
49
49
Deaths
1
1
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
7
0
19
16.5
W
4
1
25
16.5
L
Sol
0
13
0
0
W
4
0
25
16.5
W
Fenrir
EXEL STARS
Fenrir
11
0
14
18
L
Merlin
1
9
0
0.11
L
0
5
1
0.1
W
Poseidon
XGAERS
Poseidon
23
0
15
30.5
L
0
13
0
0
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,382
Damage
69,490
79,196
Taken
38,292
48,154
Mitigated
16,872
4,597
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
12,195
3,527
0
0
6,920
2,899
0
4,794
2,126
0
31,395
W
4,442
1,073
1,990
1,343
8,732
4,798
0
5,559
3,173
17,483
0
L
Sol
5,408
2,152
0
912
19,887
10,109
0
11,591
8,296
14,392
0
W
12,811
3,406
207
2,367
6,162
2,575
0
4,850
1,312
31,326
0
W
Fenrir
EXEL STARS
Fenrir
11,149
2,618
761
2,265
7,182
3,121
0
5,309
1,873
0
17,303
L
Merlin
11,174
564
0
618
14,133
5,108
0
7,806
6,327
30,665
0
L
4,693
1,098
342
822
17,289
18,269
0
8,296
8,993
17,254
0
W
Poseidon
XGAERS
Poseidon
28,893
3,475
0
1,246
9,296
3,479
0
6,705
2,591
44,253
0
L
4,165
1,659
0
0
16,403
10,761
0
10,277
6,126
0
13,068
L
5,942
1,595
1,370
533
11,484
3,907
0
8,176
3,308
11,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,545
Gold Earned
58,153
107
Minions Killed
165
5
Camps Cleared
8
716,199
Distance Traveled
1,047,019
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,914
1,091
47
5
4
232,284
0
W
Artio
11,940
1,194
26
3
1
210,599
1
L
Sol
8,507
851
16
2
0
146,704
0
W
Sol
10,831
1,083
41
4
1
173,359
0
W
Fenrir
11,400
1,140
21
2
1
208,549
0
L
Merlin
9,055
906
48
5
1
137,278
0
L
Artio
9,024
902
14
1
3
181,258
0
W
Poseidon
13,068
1,307
30
3
1
222,228
0
L
Thor
8,595
860
14
1
0
124,785
0
L
Ra
8,364
836
15
2
1
126,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role