Player Matchup

Hachiman
Hachiman
SandmanZ2014
Hachiman
Level 25
God Stats
2W - 2L
1,330 SR
Queue Stats
4W - 9L
1,128 Elo+
Party 2
Arachne
Arachne
SmallFear
Arachne
Level 28
God Stats
3W - 5L
1,484 SR
Queue Stats
8W - 18L
1,047 Elo+
Party 2
Hel
Hel
athletickill
Hel
Level 28
God Stats
52W - 47L
1,479 SR
Queue Stats
135W - 169L
1,243 Elo+
Party 2
Team Averages
Level 27
1,431 SR
1,139 Elo+

VS

Team Averages
Level 20
1,232 SR
877 Elo+
Ah Puch
Ah Puch
SportsGamer916
Ah Puch
Level 8
God Stats
3W - 9L
1,077 SR
Queue Stats
3W - 10L
928 Elo+
Party 1
Cupid
Cupid
VerifiedTrent
Cupid
Level 43
God Stats
0W - 1L
1,555 SR
Queue Stats
3W - 10L
928 Elo+
Party 1
Odin
Odin
way_B623
Odin
Level 10
God Stats
3W - 9L
1,063 SR
Queue Stats
3W - 9L
773 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SandmanZ2014
Hachiman
14
6 / 10 / 12
12,653
791
14,323
19,515
7,190
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
SmallFear
Arachne
12
9 / 13 / 9
12,051
753
11,318
18,868
7,015
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
8 / 6 / 11
12,997
812
17,765
17,516
6,976
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 11 / 17
11,543
721
10,811
19,629
8,385
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
18 / 2 / 7
13,087
818
19,711
14,047
4,887
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
12
6 / 10 / 14
11,480
718
8,144
17,716
11,264
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
67
23
Kills
29
29
Deaths
23
32
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hachiman
SandmanZ2014
Hachiman
6
10
12
1.2
W
Arachne
SmallFear
Arachne
9
13
9
1.04
L
5
11
17
1.23
L
18
2
7
10.75
W
8
6
11
2.25
L
Odin
6
10
14
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,406
Damage
38,666
55,899
Taken
51,392
21,181
Mitigated
24,536
22,902
Healing
9,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
SandmanZ2014
Hachiman
14,323
7,666
0
2,921
19,515
7,190
1,223
4,215
15,300
0
40,223
W
Arachne
SmallFear
Arachne
11,318
8,021
0
3,244
18,868
7,015
666
3,809
15,059
0
21,249
L
10,811
2,024
910
1,161
19,629
8,385
50
6,220
13,409
24,634
0
L
19,711
11,759
2,487
4,207
14,047
4,887
583
5,242
8,805
0
56,910
W
17,765
556
6,485
10,252
17,516
6,976
1,504
3,124
14,392
49,206
0
L
Odin
8,144
4,308
435
157
17,716
11,264
57
6,303
11,413
0
18,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,701
Gold Earned
36,110
142
Minions Killed
121
0
Camps Cleared
0
694,330
Distance Traveled
691,942
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,653
791
59
4
0
205,549
0
W
Arachne
12,051
753
14
1
0
215,231
0
L
Ah Puch
11,543
721
30
2
0
199,695
0
L
Cupid
13,087
818
65
4
0
258,710
0
W
Hel
12,997
812
69
4
0
273,550
0
L
Odin
11,480
718
26
2
0
233,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role