Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
DragonThief9
Artio
Level 59
God Stats
2W - 2L
1,710 SR
Queue Stats
69W - 61L
1,364 Elo+
Party 1
Merlin
Merlin
bunnyshy
Merlin
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
184W - 167L
1,481 Elo+
Party 1
Horus
Horus
hybriddashie
Horus
Level 81
God Stats
1W - 1L
1,306 SR
Queue Stats
100W - 81L
1,443 Elo+
Party 1
Arachne
Arachne
vKinkster
Arachne
Level 67
God Stats
1W - 1L
1,249 SR
Queue Stats
133W - 127L
1,509 Elo+
Solo
Team Averages
Level 73
1,453 SR
1,460 Elo+

VS

Team Averages
Level 108
1,428 SR
1,453 Elo+
Bacchus
Bacchus
BubbleGuppie14
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 78L
1,583 Elo+
Solo
Apollo
Apollo
Kill_Um2332
Apollo
Level 68
God Stats
1W - 5L
1,387 SR
Queue Stats
238W - 248L
1,482 Elo+
Solo
Aphrodite
Aphrodite
Siniestro
Aphrodite
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 49L
1,132 Elo+
Party 2
Loki
Loki
fideel101
Loki
Level 106
God Stats
0W - 1L
1,254 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
monkeygod24
Zhong Kui
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
107W - 105L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
3 / 5 / 21
11,054
691
16,584
17,951
7,455
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
5 / 4 / 23
12,128
758
14,049
25,547
34,981
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Merlin
bunnyshy
Merlin
20
10 / 2 / 19
13,366
835
37,543
13,989
6,072
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 3 / 23
11,509
719
7,789
27,319
22,501
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
vKinkster
Arachne
20
11 / 6 / 19
13,247
828
17,498
22,232
10,700
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 10
9,644
603
12,572
22,539
32,399
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
20
8 / 5 / 10
12,885
805
19,995
22,289
10,382
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Siniestro
Aphrodite
19
3 / 3 / 11
10,999
687
15,263
17,051
14,745
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Loki
14
0 / 11 / 6
9,322
583
6,422
14,669
5,461
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
monkeygod24
Zhong Kui
20
8 / 5 / 10
12,723
795
35,637
29,758
18,695
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
66
32
Kills
19
20
Deaths
32
105
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
5
21
2.7
L
0
8
10
0.63
W
5
4
23
4.13
L
Apollo
8
5
10
2.6
L
Aphrodite
Siniestro
Aphrodite
3
3
11
2.83
W
Merlin
bunnyshy
Merlin
10
2
19
9.75
L
Loki
0
11
6
0.27
W
3
3
23
4.83
L
Zhong Kui
monkeygod24
Zhong Kui
8
5
10
2.6
W
Arachne
vKinkster
Arachne
11
6
19
3.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,463
Damage
89,889
107,038
Taken
106,306
81,709
Mitigated
81,682
59,755
Healing
55,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
16,584
5,869
1,674
2,263
17,951
7,455
2,196
11,822
6,129
0
36,340
L
12,572
356
1,177
2,276
22,539
32,399
457
9,351
13,188
19,706
0
W
14,049
585
5,487
7,878
25,547
34,981
1,394
14,062
11,485
26,111
364
L
Apollo
19,995
11,786
2,266
7,418
22,289
10,382
1,972
12,392
9,897
0
47,390
L
Aphrodite
Siniestro
Aphrodite
15,263
1,015
15,771
9,921
17,051
14,745
1,130
10,949
6,102
32,487
0
W
Merlin
bunnyshy
Merlin
37,543
2,386
3,973
2,231
13,989
6,072
1,301
7,975
6,014
73,636
0
L
Loki
6,422
1,968
353
411
14,669
5,461
758
5,716
8,953
0
19,546
W
7,789
4,049
13,820
13,313
27,319
22,501
476
15,827
11,492
0
14,970
L
Zhong Kui
monkeygod24
Zhong Kui
35,637
2,294
2,421
13,031
29,758
18,695
1,341
13,063
16,695
61,809
0
W
Arachne
vKinkster
Arachne
17,498
11,877
1,854
7,262
22,232
10,700
1,209
13,786
8,446
0
28,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,304
Gold Earned
55,573
178
Minions Killed
203
0
Camps Cleared
0
1,410,867
Distance Traveled
1,263,108
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,054
691
46
3
0
263,306
1
L
Bacchus
9,644
603
12
1
0
223,125
0
W
Artio
12,128
758
9
1
0
290,540
0
L
Apollo
12,885
805
68
4
0
258,284
0
L
Aphrodite
10,999
687
36
2
0
282,255
2
W
Merlin
13,366
835
74
5
0
283,815
0
L
Loki
9,322
583
21
1
0
248,818
2
W
Horus
11,509
719
23
1
0
276,561
0
L
Zhong Kui
12,723
795
66
4
0
250,626
0
W
Arachne
13,247
828
26
2
0
296,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role