Player Matchup

Chaac
Chaac
Silver IV
xx EPICRIDER xx
Chaac
Silver IV
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,500 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,639 SR
1,607 MMR
Ra
Ra
Gold II
undertaker1304
Ra
Gold II
Level 129
God Stats
3W - 3L
1,639 SR
Queue Stats
222W - 185L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 0
14,871
783
14,363
17,888
13,169
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AnhurAh Muzen CabChronosBaron SamediHades

VS

Bans
AnubisHe BoHeraKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 0
14,311
753
7,959
16,399
13,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,363
Damage
7,959
17,888
Taken
16,399
13,169
Mitigated
13,049
7,763
Healing
5,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,959
1,260
0
5,615
16,399
13,049
0
31
16,368
100,039
0
W
14,363
5,631
0
7,763
17,888
13,169
2,212
8,200
9,688
0
103,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,871
Gold Earned
14,311
193
Minions Killed
216
0
Camps Cleared
0
326,588
Distance Traveled
307,835
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
14,311
753
216
11
0
307,835
5
W
Chaac
14,871
783
193
10
0
326,588
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role