Player Matchup

Hun Batz
Hun Batz
Diamond III
 
Hun Batz
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Masters
Bowelache
Sylvanus
Masters
Level 160
God Stats
26W - 15L
1,848 SR
Queue Stats
488W - 502L
2,382 MMR
Solo
Bellona
Bellona
Diamond V
Callummmm
Bellona
Diamond V
Level 160
God Stats
6W - 3L
1,893 SR
Queue Stats
133W - 132L
2,314 MMR
Solo
Izanami
Izanami
Diamond IV
Dragonasdd
Izanami
Diamond IV
Level 160
God Stats
31W - 26L
2,135 SR
Queue Stats
290W - 258L
2,675 MMR
Solo
Thoth
Thoth
Diamond II
Khytas
Thoth
Diamond II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 105L
2,552 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,775 SR
2,285 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 157
1,714 SR
2,486 MMR
Jormungandr
Jormungandr
Platinum III
Axel
Jormungandr
Platinum III
Level 160
God Stats
7W - 8L
1,720 SR
Queue Stats
129W - 109L
2,740 MMR
Solo
Horus
Horus
Diamond II
DiamondWasTaken
Horus
Diamond II
Level 155
God Stats
1W - 1L
1,731 SR
Queue Stats
269W - 242L
2,440 MMR
Solo
Olorun
Olorun
Diamond V
SorTTo
Olorun
Diamond V
Level 160
God Stats
3W - 3L
1,721 SR
Queue Stats
50W - 51L
2,330 MMR
Solo
Merlin
Merlin
Masters
adhu
Merlin
Masters
Level 160
God Stats
11W - 9L
1,668 SR
Queue Stats
495W - 479L
2,627 MMR
Solo
Da Ji
Da Ji
Diamond I
esagshei
Da Ji
Diamond I
Level 148
God Stats
10W - 15L
1,728 SR
Queue Stats
331W - 338L
2,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
1 / 0 / 1
3,936
787
782
2,185
539
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
Bowelache
Sylvanus
5
0 / 0 / 2
3,258
652
1,811
2,603
833
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Callummmm
Bellona
6
0 / 0 / 0
3,648
730
1,276
2,966
3,125
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Dragonasdd
Izanami
7
0 / 0 / 2
3,964
793
0
896
201
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thoth
Khytas
Thoth
5
1 / 2 / 1
3,249
650
1,614
2,837
555
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
PersephoneThe MorriganKukulkanCamazotzYemoja

VS

Bans
HeimdallrAchillesUllrKing ArthurHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Axel
Jormungandr
6
0 / 0 / 0
3,631
726
1,905
2,415
2,210
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
1 / 1 / 1
3,596
719
2,251
3,780
1,406
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Olorun
SorTTo
Olorun
6
1 / 1 / 1
3,607
721
2,576
2,156
626
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
adhu
Merlin
4
0 / 0 / 0
2,891
578
106
291
47
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
esagshei
Da Ji
6
0 / 0 / 0
3,467
693
0
2,218
497
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
2
Kills
2
2
Deaths
2
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
1
1.5
L
Jormungandr
Axel
Jormungandr
0
0
0
0
W
Sylvanus
Bowelache
Sylvanus
0
0
2
1
W
Bellona
Callummmm
Bellona
0
0
0
0
L
1
1
1
1.5
W
Izanami
Dragonasdd
Izanami
0
0
2
1
W
Thoth
Khytas
Thoth
1
2
1
0.75
L
Olorun
SorTTo
Olorun
1
1
1
1.5
L
Merlin
adhu
Merlin
0
0
0
0
L
Da Ji
esagshei
Da Ji
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,483
Damage
6,838
11,487
Taken
10,860
5,253
Mitigated
4,786
5,928
Healing
6,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
782
386
0
1,327
2,185
539
0
728
1,457
0
16,022
L
Jormungandr
Axel
Jormungandr
1,905
636
0
1,316
2,415
2,210
0
0
2,415
16,410
0
W
Sylvanus
Bowelache
Sylvanus
1,811
1,266
573
1,268
2,603
833
0
698
1,905
8,886
0
W
Bellona
Callummmm
Bellona
1,276
540
0
1,669
2,966
3,125
0
1,905
1,061
0
13,967
L
2,251
1,560
100
1,591
3,780
1,406
0
2,210
1,570
0
7,077
W
Izanami
Dragonasdd
Izanami
0
0
0
250
896
201
392
106
790
0
22,967
W
Thoth
Khytas
Thoth
1,614
364
0
841
2,837
555
0
1,150
1,687
9,981
0
L
Olorun
SorTTo
Olorun
2,576
1,282
418
1,116
2,156
626
0
1,215
941
16,166
0
L
Merlin
adhu
Merlin
106
106
0
204
291
47
0
0
291
6,308
0
L
Da Ji
esagshei
Da Ji
0
0
0
1,331
2,218
497
0
0
2,218
0
13,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,055
Gold Earned
17,192
164
Minions Killed
122
0
Camps Cleared
0
491,704
Distance Traveled
418,116
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,936
787
45
9
0
112,011
1
L
Jormungandr
3,631
726
33
7
0
90,191
1
W
Sylvanus
3,258
652
10
2
0
87,913
1
W
Bellona
3,648
730
34
7
0
108,414
1
L
Horus
3,596
719
7
1
0
101,317
0
W
Izanami
3,964
793
57
11
0
96,066
1
W
Thoth
3,249
650
18
4
0
87,300
3
L
Olorun
3,607
721
31
6
0
90,834
0
L
Merlin
2,891
578
17
3
0
33,207
0
L
Da Ji
3,467
693
34
7
0
102,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role