Player Matchup

Jormungandr
Jormungandr
Anyakalona
Jormungandr
Level 49
God Stats
31W - 10L
1,575 SR
Queue Stats
295W - 302L
1,395 Elo+
Solo
Neith
Neith
HesAboss72791
Neith
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,478 Elo+
Solo
Nu Wa
Nu Wa
InvaderSev
Nu Wa
Level 104
God Stats
7W - 4L
1,280 SR
Queue Stats
229W - 258L
1,370 Elo+
Solo
Team Averages
Level 66
1,452 SR
1,415 Elo+

VS

Team Averages
Level 91
1,489 SR
1,363 Elo+
Hercules
Hercules
JAYMILLS714
Hercules
Level 47
God Stats
11W - 24L
1,244 SR
Queue Stats
79W - 87L
1,318 Elo+
Party 1
Scylla
Scylla
Stilliosis
Scylla
Level 82
God Stats
13W - 16L
1,500 SR
Queue Stats
112W - 108L
1,410 Elo+
Party 1
Awilix
Awilix
xOSAx VICI0US
Awilix
Level 145
God Stats
8W - 7L
1,722 SR
Queue Stats
437W - 444L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Anyakalona
Jormungandr
12
7 / 1 / 2
12,527
696
10,097
15,885
12,517
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 6 / 6
10,540
586
8,442
9,917
2,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
13
2 / 2 / 6
11,338
630
12,278
10,088
2,762
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JAYMILLS714
Hercules
11
3 / 3 / 4
10,581
588
7,397
20,359
13,895
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Stilliosis
Scylla
13
1 / 4 / 5
10,929
607
11,278
10,793
3,326
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
5 / 4 / 4
10,800
600
10,116
10,767
3,753
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
10
Kills
9
9
Deaths
11
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Anyakalona
Jormungandr
7
1
2
8
W
1
6
6
0.67
W
Nu Wa
2
2
6
2.5
L
Hercules
JAYMILLS714
Hercules
3
3
4
1.67
L
Scylla
Stilliosis
Scylla
1
4
5
0.88
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,817
Damage
28,791
35,890
Taken
41,919
18,167
Mitigated
20,974
4,339
Healing
13,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Anyakalona
Jormungandr
10,097
3,022
0
0
15,885
12,517
216
4,353
11,532
35,919
0
W
8,442
3,286
381
1,434
9,917
2,888
1,560
2,852
7,065
0
24,266
W
Nu Wa
12,278
4,035
781
1,743
10,088
2,762
1,018
4,101
5,987
44,743
0
L
Hercules
JAYMILLS714
Hercules
7,397
2,146
0
7,978
20,359
13,895
0
11,274
9,085
0
39,285
L
Scylla
Stilliosis
Scylla
11,278
425
707
3,381
10,793
3,326
0
5,608
5,185
78,191
0
L
10,116
3,229
0
1,188
10,767
3,753
0
5,525
5,242
0
29,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,405
Gold Earned
32,310
165
Minions Killed
206
0
Camps Cleared
0
930,249
Distance Traveled
934,414
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,527
696
54
3
0
336,610
6
W
Neith
10,540
586
47
3
0
258,096
1
W
Nu Wa
11,338
630
64
4
0
335,543
2
L
Hercules
10,581
588
41
2
0
341,024
6
L
Scylla
10,929
607
132
7
0
272,745
0
L
Awilix
10,800
600
33
2
0
320,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role