Player Matchup

Arachne
Arachne
 
Arachne
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BEAST JAVIER14
Ra
Level 78
God Stats
7W - 5L
1,538 SR
Queue Stats
98W - 67L
1,482 Elo+
Solo
Kukulkan
Kukulkan
Long Thee Tiger
Kukulkan
Level 89
God Stats
8W - 4L
1,576 SR
Queue Stats
42W - 51L
1,447 Elo+
Party 3
Hades
Hades
SWOGxLEADERx1
Hades
Level 149
God Stats
3W - 0L
1,512 SR
Queue Stats
30W - 28L
1,519 Elo+
Solo
Raijin
Raijin
Sorckoner15
Raijin
Level 48
God Stats
9W - 7L
1,519 SR
Queue Stats
49W - 43L
1,434 Elo+
Party 3
Team Averages
Level 92
1,529 SR
1,476 Elo+

VS

Team Averages
Level 85
1,487 SR
1,467 Elo+
King Arthur
King Arthur
DieDeathDead
King Arthur
Level 69
God Stats
28W - 22L
1,526 SR
Queue Stats
221W - 195L
1,498 Elo+
Party 1
Agni
Agni
J1MT TORCH
Agni
Level 87
God Stats
14W - 16L
1,480 SR
Queue Stats
331W - 285L
1,428 Elo+
Party 2
Heimdallr
Heimdallr
MH Bazelgeuse
Heimdallr
Level 69
God Stats
17W - 21L
1,346 SR
Queue Stats
205W - 160L
1,459 Elo+
Party 2
Nox
Nox
marlymarl511
Nox
Level 92
God Stats
18W - 10L
1,586 SR
Queue Stats
787W - 715L
1,486 Elo+
Party 1
Mercury
Mercury
psychorookie11
Mercury
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
137W - 104L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
0 / 0 / 1
3,374
675
422
2,795
635
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
1 / 1 / 0
3,381
676
1,289
2,694
543
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
6
0 / 0 / 0
3,541
708
918
1,212
625
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 0 / 0
3,888
778
556
1,463
594
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
4
0 / 0 / 0
2,925
585
1,511
1,563
310
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DieDeathDead
King Arthur
5
0 / 0 / 0
3,025
605
949
2,392
1,815
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

2
0 / 0 / 0
2,609
522
0
73
17
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
MH Bazelgeuse
Heimdallr
4
1 / 2 / 0
3,170
634
2,448
2,979
787
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 0 / 1
3,030
606
999
1,986
915
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes

Shoes

+6%
Movement Speed

1
0 / 0 / 0
2,454
491
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
0
1
0.5
W
1
1
0
1
L
King Arthur
DieDeathDead
King Arthur
0
0
0
0
L
0
0
0
0
W
Kukulkan
0
0
0
0
L
Heimdallr
MH Bazelgeuse
Heimdallr
1
2
0
0.5
W
1
0
0
1
W
Raijin
0
0
0
0
L
0
0
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,696
Damage
4,396
9,727
Taken
7,430
2,707
Mitigated
3,534
4,796
Healing
2,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
422
203
0
1,571
2,795
635
0
217
2,578
0
11,341
W
1,289
311
58
1,268
2,694
543
52
214
2,480
11,457
0
L
King Arthur
DieDeathDead
King Arthur
949
130
0
240
2,392
1,815
0
918
1,474
0
8,398
L
0
0
0
15
73
17
0
37
36
2,574
0
W
Kukulkan
918
406
0
415
1,212
625
120
0
1,212
13,076
0
L
Heimdallr
MH Bazelgeuse
Heimdallr
2,448
1,120
0
990
2,979
787
0
2,022
957
0
9,238
W
556
84
0
832
1,463
594
0
37
1,426
16,910
0
W
Raijin
1,511
391
0
652
1,563
310
296
531
1,032
10,308
0
L
999
336
198
698
1,986
915
0
1,297
689
5,075
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,109
Gold Earned
14,288
127
Minions Killed
38
0
Camps Cleared
0
452,271
Distance Traveled
291,030
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,374
675
23
5
0
103,197
0
W
Ra
3,381
676
25
5
0
91,161
2
L
King Arthur
3,025
605
12
2
0
93,168
0
L
Agni
2,609
522
3
1
0
32,410
0
W
Kukulkan
3,541
708
26
5
0
72,076
2
L
Heimdallr
3,170
634
16
3
0
79,295
0
W
Hades
3,888
778
35
7
0
85,509
0
W
Raijin
2,925
585
18
4
0
100,328
0
L
Nox
3,030
606
7
1
0
85,113
0
L
Mercury
2,454
491
0
0
0
1,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role