Player Matchup

Neith
Neith
Gold IV
Jolted_Shotz
Neith
Gold IV
Level 70
God Stats
0W - 1L
1,620 SR
Queue Stats
24W - 28L
1,627 MMR
Solo
Bastet
Bastet
Gold IV
TheyCallMeRool
Bastet
Gold IV
Level 149
God Stats
20W - 6L
1,815 SR
Queue Stats
97W - 83L
1,573 MMR
Party 2
Merlin
Merlin
Platinum V
iQ CHlP
Merlin
Platinum V
Level 118
God Stats
5W - 3L
1,544 SR
Queue Stats
24W - 21L
1,870 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,660 SR
1,690 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,577 SR
1,543 MMR
Hera
Hera
Platinum III
 
Hera
Platinum III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
Drunk_Skunk54
Sun Wukong
Bronze III
Level 109
God Stats
1W - 1L
1,539 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold I
ItsYaBoiiiSquirt
Heimdallr
Gold I
Level 88
God Stats
1W - 1L
1,692 SR
Queue Stats
169W - 164L
1,629 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 6
12,257
557
7,736
16,888
4,958
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 7 / 2
14,186
645
18,979
19,451
6,315
Mace

Mace

+10
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
iQ CHlP
Merlin
15
3 / 5 / 5
13,694
622
16,116
14,996
4,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
OdinBacchusKumbhakarnaHou YiPersephone

VS

Bans
ChaacCu ChulainnAchillesYemojaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
9 / 3 / 4
14,933
679
23,865
17,292
4,525
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Drunk_Skunk54
Sun Wukong
16
9 / 5 / 7
15,365
698
10,514
21,442
17,607
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
14
1 / 4 / 5
13,137
597
5,960
17,675
5,196
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
12
Kills
19
19
Deaths
12
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
9
3
4
3.67
W
Sun Wukong
Drunk_Skunk54
Sun Wukong
9
5
7
2.5
W
Heimdallr
1
4
5
0.88
L
0
7
6
0.43
L
9
7
2
1.43
L
Merlin
iQ CHlP
Merlin
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,831
Damage
40,339
51,335
Taken
56,409
15,883
Mitigated
27,328
7,024
Healing
10,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
23,865
3,539
0
4,787
17,292
4,525
682
2,958
14,334
70,923
0
W
Sun Wukong
Drunk_Skunk54
Sun Wukong
10,514
2,061
618
3,306
21,442
17,607
177
7,631
13,811
0
40,328
W
Heimdallr
5,960
1,387
0
1,517
17,675
5,196
2,295
5,605
12,070
0
66,781
L
7,736
3,236
0
4,647
16,888
4,958
784
9,517
7,371
0
60,961
L
18,979
3,482
0
886
19,451
6,315
670
7,307
12,140
0
67,309
L
Merlin
iQ CHlP
Merlin
16,116
664
0
1,491
14,996
4,610
520
7,089
7,907
61,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,137
Gold Earned
43,435
270
Minions Killed
272
0
Camps Cleared
0
1,184,778
Distance Traveled
1,206,206
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
14,933
679
95
4
0
407,946
7
W
Sun Wukong
15,365
698
73
3
0
391,203
4
W
Heimdallr
13,137
597
104
5
0
407,057
3
L
Neith
12,257
557
101
5
0
337,750
1
L
Bastet
14,186
645
86
4
0
459,364
2
L
Merlin
13,694
622
83
4
0
387,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role