Player Matchup

Bastet
Bastet
Brenticus29icus
Bastet
Level 29
God Stats
4W - 6L
1,500 SR
Queue Stats
234W - 237L
1,500 Elo+
Solo
Scylla
Scylla
FlutterDashXD
Scylla
Level 12
God Stats
1W - 3L
1,404 SR
Queue Stats
3W - 12L
1,114 Elo+
Solo
He Bo
He Bo
TheRedMagnet
He Bo
Level 28
God Stats
2W - 12L
1,500 SR
Queue Stats
275W - 273L
1,535 Elo+
Solo
Jing Wei
Jing Wei
Thermski
Jing Wei
Level 15
God Stats
1W - 1L
1,704 SR
Queue Stats
65W - 68L
1,279 Elo+
Party 2
Yemoja
Yemoja
cheagle5
Yemoja
Level 17
God Stats
6W - 4L
1,490 SR
Queue Stats
59W - 53L
1,438 Elo+
Party 2
Team Averages
Level 20
1,520 SR
1,373 Elo+

VS

Team Averages
Level 28
1,527 SR
1,515 Elo+
Achilles
Achilles
 
Achilles
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
JunZPanda
Xing Tian
Level 13
God Stats
1W - 1L
1,286 SR
Queue Stats
54W - 72L
1,613 Elo+
Party 1
Sun Wukong
Sun Wukong
KelyionD
Sun Wukong
Level 48
God Stats
6W - 0L
1,810 SR
Queue Stats
120W - 116L
1,539 Elo+
Party 1
Hachiman
Hachiman
Meckeman
Hachiman
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,264 Elo+
Solo
Janus
Janus
Surrealsink
Janus
Level 27
God Stats
5W - 4L
1,539 SR
Queue Stats
69W - 50L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 4
8,829
420
7,332
12,033
3,856
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 5 / 0
7,832
373
3,217
9,530
2,873
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 7 / 0
9,272
442
9,345
11,702
3,165
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Thermski
Jing Wei
15
3 / 4 / 1
8,859
422
9,599
12,133
4,509
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
cheagle5
Yemoja
13
3 / 5 / 3
9,514
453
6,450
17,194
15,032
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
8 / 3 / 2
10,654
507
11,249
13,568
8,528
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
JunZPanda
Xing Tian
13
0 / 1 / 6
7,948
378
3,275
8,358
10,528
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
KelyionD
Sun Wukong
16
5 / 2 / 3
10,378
494
10,667
13,075
9,652
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Meckeman
Hachiman
15
2 / 3 / 4
9,071
432
9,332
9,087
2,976
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
9 / 0 / 1
13,095
624
14,184
8,178
3,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
24
24
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
3
2
3
L
0
3
4
0.67
L
1
5
0
0.2
W
Xing Tian
JunZPanda
Xing Tian
0
1
6
3
W
Sun Wukong
KelyionD
Sun Wukong
5
2
3
3.25
W
Hachiman
Meckeman
Hachiman
2
3
4
1.33
W
9
0
1
9.5
L
2
7
0
0.29
L
Jing Wei
Thermski
Jing Wei
3
4
1
0.88
L
Yemoja
cheagle5
Yemoja
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,943
Damage
48,707
62,592
Taken
52,266
29,435
Mitigated
35,054
13,427
Healing
15,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,249
4,800
0
3,463
13,568
8,528
882
3,691
9,877
0
63,129
L
7,332
2,195
0
3,887
12,033
3,856
0
3,069
8,964
0
54,517
L
3,217
91
0
1,746
9,530
2,873
543
3,976
5,554
34,767
0
W
Xing Tian
JunZPanda
Xing Tian
3,275
290
0
720
8,358
10,528
90
2,585
5,773
14,027
694
W
Sun Wukong
KelyionD
Sun Wukong
10,667
1,735
0
3,108
13,075
9,652
160
6,718
6,357
0
54,767
W
Hachiman
Meckeman
Hachiman
9,332
4,642
0
3,925
9,087
2,976
1,152
3,061
6,026
0
57,469
W
14,184
454
0
4,766
8,178
3,370
0
2,957
5,221
116,965
0
L
9,345
128
0
1,426
11,702
3,165
620
2,147
9,555
57,775
0
L
Jing Wei
Thermski
Jing Wei
9,599
6,755
417
1,812
12,133
4,509
0
1,483
10,650
0
64,548
L
Yemoja
cheagle5
Yemoja
6,450
1,083
1,767
2,372
17,194
15,032
0
6,229
10,965
25,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,306
Gold Earned
51,146
406
Minions Killed
524
0
Camps Cleared
0
1,689,553
Distance Traveled
1,898,067
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,654
507
89
4
0
412,001
2
L
Bastet
8,829
420
86
4
0
392,103
5
L
Scylla
7,832
373
65
3
0
261,484
3
W
Xing Tian
7,948
378
31
1
0
308,099
0
W
Sun Wukong
10,378
494
91
4
0
413,694
3
W
Hachiman
9,071
432
94
4
0
297,535
0
W
Janus
13,095
624
219
10
0
466,738
6
L
He Bo
9,272
442
109
5
0
348,581
1
L
Jing Wei
8,859
422
126
6
0
330,851
6
L
Yemoja
9,514
453
20
1
0
356,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role