Player Matchup

Ymir
Ymir
Coraxsang
Ymir
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
18W - 51L
1,214 Elo+
Party 2
Sol
Sol
THE MIGHTY BU5H
Sol
Level 67
God Stats
8W - 13L
1,323 SR
Queue Stats
80W - 99L
1,247 Elo+
Party 2
Nemesis
Nemesis
WarWolfHunter
Nemesis
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 141L
1,247 Elo+
Party 2
Team Averages
Level 68
1,441 SR
1,236 Elo+

VS

Team Averages
Level 72
1,547 SR
1,388 Elo+
He Bo
He Bo
 
He Bo
Level 66
God Stats
7W - 16L
1,443 SR
Queue Stats
675W - 791L
1,353 Elo+
Solo
Ymir
Ymir
Juan InAmill0n
Ymir
Level 108
God Stats
11W - 7L
1,721 SR
Queue Stats
177W - 195L
1,435 Elo+
Party 1
Neith
Neith
clearsky25
Neith
Level 42
God Stats
73W - 82L
1,477 SR
Queue Stats
74W - 86L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 6 / 1
9,492
558
1,331
11,985
7,753
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 0
10,572
622
12,319
10,772
3,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
10
0 / 8 / 1
9,729
572
4,119
13,297
4,957
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
10 / 2 / 5
12,383
728
14,030
9,897
3,088
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 0 / 10
11,386
670
5,973
9,656
10,392
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
13
4 / 0 / 9
11,689
688
8,062
8,306
2,869
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
18
18
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
10
2
5
6.25
L
Ymir
0
6
1
0.08
W
4
0
10
9
L
2
4
0
0.5
L
Nemesis
0
8
1
0.06
W
Neith
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,769
Damage
28,065
36,054
Taken
27,859
15,821
Mitigated
16,349
6,480
Healing
6,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
14,030
301
186
3,952
9,897
3,088
0
3,294
6,603
41,114
0
L
Ymir
1,331
98
0
410
11,985
7,753
0
7,122
4,863
20,298
0
W
5,973
561
0
392
9,656
10,392
258
5,773
3,883
30,376
0
L
12,319
1,599
318
2,604
10,772
3,111
0
5,712
5,060
47,824
0
L
Nemesis
4,119
1,541
373
2,775
13,297
4,957
0
7,244
6,053
0
28,168
W
Neith
8,062
5,127
0
2,254
8,306
2,869
576
4,826
3,480
0
44,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,793
Gold Earned
35,458
172
Minions Killed
168
0
Camps Cleared
0
796,543
Distance Traveled
917,722
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,383
728
45
3
0
318,145
1
L
Ymir
9,492
558
41
2
0
213,115
0
W
Ymir
11,386
670
43
3
0
312,955
6
L
Sol
10,572
622
78
5
0
278,848
4
L
Nemesis
9,729
572
53
3
0
304,580
3
W
Neith
11,689
688
80
5
0
286,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role