Player Matchup

Skadi
Skadi
Silver III
 
Skadi
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver II
 
Hel
Silver II
Level 50
God Stats
9W - 9L
1,500 SR
Queue Stats
528W - 525L
1,151 MMR
Solo
Cerberus
Cerberus
Bronze I
IceCreamVenom
Cerberus
Bronze I
Level 143
God Stats
4W - 1L
1,634 SR
Queue Stats
230W - 311L
1,122 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,545 SR
1,258 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,549 SR
1,219 MMR
Neith
Neith
Bronze II
BeGrundy69
Neith
Bronze II
Level 58
God Stats
9W - 19L
1,203 SR
Queue Stats
177W - 174L
917 MMR
Party 1
Merlin
Merlin
Bronze I
MrNikolai935
Merlin
Bronze I
Level 108
God Stats
2W - 0L
1,859 SR
Queue Stats
12W - 18L
1,235 MMR
Solo
Chaac
Chaac
Silver II
x2Girls1Kitchen
Chaac
Silver II
Level 108
God Stats
9W - 15L
1,586 SR
Queue Stats
192W - 267L
1,506 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
1 / 5 / 1
11,123
585
13,948
16,204
5,338
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
 
Hel
12
1 / 4 / 0
10,669
562
7,877
17,179
5,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
IceCreamVenom
Cerberus
8
0 / 3 / 0
10,068
530
5,220
13,587
5,486
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
KumbhakarnaYemojaBacchusKukulkan

VS

Bans
MedusaSobekHeimdallrKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
4 / 1 / 6
12,022
633
10,705
8,767
3,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
14
3 / 1 / 4
12,095
637
13,418
9,863
3,408
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 0 / 6
12,694
668
16,349
18,373
14,050
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
12
12
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
5
1
0.3
L
Hel
 
Hel
1
4
0
0.25
W
Neith
4
1
6
7
L
Cerberus
IceCreamVenom
Cerberus
0
3
0
0
W
Merlin
3
1
4
5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,045
Damage
40,472
46,970
Taken
37,003
16,192
Mitigated
20,626
20,874
Healing
16,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
13,948
5,591
0
500
16,204
5,338
0
3,829
12,375
0
70,697
L
Hel
 
Hel
7,877
185
6,557
10,239
17,179
5,368
0
6,614
10,565
39,632
0
W
Neith
10,705
2,569
0
2,850
8,767
3,168
749
3,678
5,089
0
46,449
L
Cerberus
IceCreamVenom
Cerberus
5,220
69
0
3,578
13,587
5,486
0
3,035
10,552
18,061
0
W
Merlin
13,418
582
252
3,436
9,863
3,408
1,441
3,668
6,195
66,256
0
W
16,349
3,318
773
9,354
18,373
14,050
981
6,114
12,259
97
73,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,860
Gold Earned
36,811
229
Minions Killed
263
0
Camps Cleared
0
821,915
Distance Traveled
1,016,148
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,123
585
115
6
0
306,008
1
L
Hel
10,669
562
74
4
0
308,716
3
W
Neith
12,022
633
86
5
0
332,564
3
L
Cerberus
10,068
530
40
2
0
207,191
4
W
Merlin
12,095
637
100
5
0
310,506
5
W
Chaac
12,694
668
77
4
0
373,078
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role