Player Matchup

He Bo
He Bo
Diamond II
Immorulss
He Bo
Diamond II
Level 155
God Stats
3W - 4L
1,500 SR
Queue Stats
225W - 156L
2,143 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,500 SR
2,143 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,543 SR
1,698 MMR
Merlin
Merlin
Platinum IV
Zegxy
Merlin
Platinum IV
Level 155
God Stats
8W - 5L
1,543 SR
Queue Stats
154W - 134L
1,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Immorulss
He Bo
20
2 / 2 / 0
20,972
723
20,315
26,409
19,641
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SetHadesKaliSkadiBakasura

VS

Bans
PoseidonAnubisVulcanAh Muzen CabHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Zegxy
Merlin
20
2 / 2 / 0
21,905
755
15,881
26,581
22,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
Immorulss
He Bo
2
2
0
1
W
Merlin
Zegxy
Merlin
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,315
Damage
15,881
26,409
Taken
26,581
19,641
Mitigated
22,840
9,676
Healing
13,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Immorulss
He Bo
20,315
43
0
9,676
26,409
19,641
1,027
15,901
10,508
180,505
0
W
Merlin
Zegxy
Merlin
15,881
829
0
13,853
26,581
22,840
2,329
20,360
6,221
200,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,972
Gold Earned
21,905
296
Minions Killed
349
0
Camps Cleared
0
563,899
Distance Traveled
531,243
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
20,972
723
296
10
0
563,899
2
W
Merlin
21,905
755
349
12
0
531,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role