Player Matchup

Hel
Hel
 
Hel
Level 30
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 23L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 29
God Stats
7W - 4L
1,500 SR
Queue Stats
51W - 65L
1,500 Elo+
Party 2
Janus
Janus
DIS3ASE94
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 81L
1,416 Elo+
Solo
Hercules
Hercules
franchise0014
Hercules
Level 25
God Stats
1W - 2L
1,429 SR
Queue Stats
39W - 42L
1,191 Elo+
Party 1
Kukulkan
Kukulkan
indigopearlz
Kukulkan
Level 8
God Stats
0W - 2L
1,283 SR
Queue Stats
11W - 28L
964 Elo+
Party 1
Team Averages
Level 24
1,442 SR
1,314 Elo+

VS

Team Averages
Level 20
1,530 SR
1,339 Elo+
Anhur
Anhur
G36CMPL
Anhur
Level 19
God Stats
6W - 4L
1,457 SR
Queue Stats
14W - 11L
1,351 Elo+
Party 3
Jormungandr
Jormungandr
OMORASU3
Jormungandr
Level 21
God Stats
15W - 9L
1,442 SR
Queue Stats
23W - 13L
1,414 Elo+
Party 3
Kali
Kali
POOPMANSHOOTA17
Kali
Level 17
God Stats
20W - 22L
1,420 SR
Queue Stats
357W - 392L
1,247 Elo+
Solo
Izanami
Izanami
Prospectic
Izanami
Level 27
God Stats
83W - 36L
1,556 SR
Queue Stats
391W - 356L
1,434 Elo+
Solo
Merlin
Merlin
Turbodanz
Merlin
Level 14
God Stats
7W - 10L
1,776 SR
Queue Stats
10W - 21L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 7 / 1
8,748
365
6,052
11,465
9,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
 
Mercury
17
2 / 6 / 2
10,902
454
11,079
18,463
6,261
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
DIS3ASE94
Janus
16
4 / 7 / 0
10,783
449
8,636
10,819
3,543
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
franchise0014
Hercules
15
3 / 7 / 4
9,718
405
10,761
22,542
19,549
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
indigopearlz
Kukulkan
13
1 / 9 / 2
8,330
347
7,086
12,058
3,453
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
G36CMPL
Anhur
17
7 / 1 / 11
12,300
513
9,141
11,381
5,432
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
OMORASU3
Jormungandr
18
8 / 3 / 10
14,191
591
14,409
21,692
20,116
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 3 / 10
12,577
524
7,424
21,543
9,261
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Izanami
Prospectic
Izanami
20
11 / 2 / 7
14,842
618
18,896
11,084
4,673
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Merlin
Turbodanz
Merlin
18
6 / 1 / 9
12,587
524
10,459
11,584
4,920
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
10
Kills
35
36
Deaths
10
9
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
7
1
0.07
L
Mercury
 
Mercury
2
6
2
0.5
L
Janus
DIS3ASE94
Janus
4
7
0
0.57
W
Anhur
G36CMPL
Anhur
7
1
11
12.5
W
Jormungandr
OMORASU3
Jormungandr
8
3
10
4.33
W
3
3
10
2.67
W
Izanami
Prospectic
Izanami
11
2
7
7.25
W
Merlin
Turbodanz
Merlin
6
1
9
10.5
L
Hercules
franchise0014
Hercules
3
7
4
0.71
L
Kukulkan
indigopearlz
Kukulkan
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,614
Damage
60,329
75,347
Taken
77,284
42,796
Mitigated
44,402
16,697
Healing
21,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,052
107
3,084
3,078
11,465
9,990
270
4,056
7,409
43,719
0
L
Mercury
 
Mercury
11,079
5,305
0
3,433
18,463
6,261
559
4,002
14,461
0
84,944
L
Janus
DIS3ASE94
Janus
8,636
728
0
250
10,819
3,543
457
1,787
9,032
44,051
0
W
Anhur
G36CMPL
Anhur
9,141
5,044
0
3,946
11,381
5,432
3,450
3,226
8,155
0
64,213
W
Jormungandr
OMORASU3
Jormungandr
14,409
4,377
0
4,110
21,692
20,116
1,082
3,530
18,162
68,068
0
W
7,424
4,427
0
7,670
21,543
9,261
954
4,860
16,088
0
87,354
W
Izanami
Prospectic
Izanami
18,896
14,839
504
1,956
11,084
4,673
7,453
5,660
5,424
0
120,200
W
Merlin
Turbodanz
Merlin
10,459
520
0
2,890
11,584
4,920
667
7,859
3,725
65,961
0
L
Hercules
franchise0014
Hercules
10,761
4,890
0
6,402
22,542
19,549
527
8,472
14,070
0
31,698
L
Kukulkan
indigopearlz
Kukulkan
7,086
1,868
0
450
12,058
3,453
96
6,551
5,507
28,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,481
Gold Earned
66,497
330
Minions Killed
594
0
Camps Cleared
0
1,974,829
Distance Traveled
2,220,760
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,748
365
72
3
0
374,589
3
L
Mercury
10,902
454
128
5
0
488,288
0
L
Janus
10,783
449
57
2
0
329,477
0
W
Anhur
12,300
513
83
3
0
445,694
1
W
Jormungandr
14,191
591
94
4
0
408,294
2
W
Kali
12,577
524
117
5
0
462,486
0
W
Izanami
14,842
618
195
8
0
447,172
6
W
Merlin
12,587
524
105
4
0
457,114
1
L
Hercules
9,718
405
32
1
0
407,104
1
L
Kukulkan
8,330
347
41
2
0
375,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role