Player Matchup

King Arthur
King Arthur
Gold III
BallSackJr
King Arthur
Gold III
Level 100
God Stats
6W - 3L
1,790 SR
Queue Stats
9W - 5L
1,762 MMR
Party 1
Khepri
Khepri
Gold V
Kheel
Khepri
Gold V
Level 125
God Stats
4W - 2L
1,849 SR
Queue Stats
10W - 7L
1,630 MMR
Party 1
Olorun
Olorun
Gold I
tensotinso
Olorun
Gold I
Level 124
God Stats
2W - 2L
1,659 SR
Queue Stats
8W - 6L
1,876 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,766 SR
1,756 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,677 SR
1,886 MMR
Horus
Horus
Diamond III
ZRHCKR
Horus
Diamond III
Level 157
God Stats
4W - 2L
1,733 SR
Queue Stats
60W - 45L
2,119 MMR
Party 2
Merlin
Merlin
Diamond IV
lGarol
Merlin
Diamond IV
Level 154
God Stats
21W - 10L
1,799 SR
Queue Stats
130W - 68L
2,069 MMR
Party 2
Hercules
Hercules
Silver IV
sil3nces
Hercules
Silver IV
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BallSackJr
King Arthur
16
3 / 5 / 4
16,248
560
33,925
35,532
49,768
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Khepri
Kheel
Khepri
14
1 / 3 / 6
15,235
525
14,727
28,779
44,803
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
tensotinso
Olorun
16
3 / 5 / 3
16,285
562
33,161
28,102
12,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AresBacchusKumbhakarnaHeimdallrPersephone

VS

Bans
AchillesUllrNe ZhaRamaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ZRHCKR
Horus
16
5 / 2 / 7
18,319
632
14,204
36,222
56,214
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
lGarol
Merlin
18
4 / 1 / 9
17,830
615
48,005
24,770
11,962
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
sil3nces
Hercules
17
4 / 4 / 6
16,775
578
18,809
43,823
56,234
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
7
Kills
13
13
Deaths
7
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BallSackJr
King Arthur
3
5
4
1
L
Khepri
Kheel
Khepri
1
3
6
1.33
W
Horus
ZRHCKR
Horus
5
2
7
4.25
W
Merlin
lGarol
Merlin
4
1
9
8.5
W
Hercules
sil3nces
Hercules
4
4
6
1.75
L
Olorun
tensotinso
Olorun
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,813
Damage
81,018
92,413
Taken
104,815
107,358
Mitigated
124,410
28,306
Healing
48,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BallSackJr
King Arthur
33,925
4,766
0
11,696
35,532
49,768
29
21,131
14,401
0
93,483
L
Khepri
Kheel
Khepri
14,727
2,274
0
1,912
28,779
44,803
15
14,322
14,457
33,092
0
W
Horus
ZRHCKR
Horus
14,204
6,408
7,084
15,215
36,222
56,214
291
17,466
18,756
0
33,264
W
Merlin
lGarol
Merlin
48,005
3,270
1,354
8,843
24,770
11,962
2,080
8,644
16,126
210,202
0
W
Hercules
sil3nces
Hercules
18,809
5,531
0
16,338
43,823
56,234
255
22,185
21,638
1,935
63,603
L
Olorun
tensotinso
Olorun
33,161
17,181
3,069
11,629
28,102
12,787
3,013
14,351
13,751
119,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,768
Gold Earned
52,924
307
Minions Killed
359
0
Camps Cleared
0
1,568,736
Distance Traveled
1,565,564
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
16,248
560
94
3
0
566,855
4
L
Khepri
15,235
525
21
1
0
531,579
6
W
Horus
18,319
632
33
1
0
541,561
5
W
Merlin
17,830
615
247
9
0
486,803
5
W
Hercules
16,775
578
79
3
0
537,200
0
L
Olorun
16,285
562
192
7
0
470,302
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role