Player Matchup

Ne Zha
Ne Zha
Akou-Stiick
Ne Zha
Level 25
God Stats
1W - 1L
1,429 SR
Queue Stats
5W - 3L
1,677 Elo+
Party 1
Merlin
Merlin
FR_Balou
Merlin
Level 23
God Stats
2W - 1L
1,454 SR
Queue Stats
6W - 6L
1,342 Elo+
Party 1
Pele
Pele
x-TNT-CoUpAbLe-x
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,677 Elo+
Party 1
Team Averages
Level 18
1,461 SR
1,565 Elo+

VS

Team Averages
Level 38
1,346 SR
1,308 Elo+
Agni
Agni
ProBukashka
Agni
Level 29
God Stats
4W - 1L
1,134 SR
Queue Stats
148W - 185L
1,250 Elo+
Solo
Chaac
Chaac
TOXIK-Grv
Chaac
Level 59
God Stats
5W - 3L
1,500 SR
Queue Stats
59W - 61L
1,403 Elo+
Party 2
Fenrir
Fenrir
roxwu_
Fenrir
Level 27
God Stats
4W - 5L
1,404 SR
Queue Stats
78W - 100L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
1 / 5 / 5
8,932
595
6,506
13,457
8,086
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
FR_Balou
Merlin
12
2 / 5 / 2
9,236
616
10,484
8,833
3,401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
3 / 10 / 2
9,123
608
9,745
13,955
4,869
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 8
11,144
743
11,042
11,032
3,289
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
TOXIK-Grv
Chaac
14
8 / 0 / 11
11,384
759
14,138
15,320
19,288
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
roxwu_
Fenrir
11
3 / 4 / 7
9,805
654
4,600
10,972
3,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
6
Kills
20
20
Deaths
6
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
5
5
0.7
L
Merlin
FR_Balou
Merlin
2
5
2
0.6
W
9
2
8
6.5
W
Chaac
TOXIK-Grv
Chaac
8
0
11
13.5
W
Fenrir
roxwu_
Fenrir
3
4
7
1.63
L
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,735
Damage
29,780
36,245
Taken
37,324
16,356
Mitigated
26,070
5,227
Healing
14,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
6,506
1,938
489
1,796
13,457
8,086
0
4,902
8,555
0
25,689
L
Merlin
FR_Balou
Merlin
10,484
914
501
1,170
8,833
3,401
0
2,634
6,199
42,367
0
W
11,042
639
1,009
5,860
11,032
3,289
42
3,528
7,504
38,675
0
W
Chaac
TOXIK-Grv
Chaac
14,138
2,945
0
5,778
15,320
19,288
144
3,936
11,384
578
40,824
W
Fenrir
roxwu_
Fenrir
4,600
685
0
1,546
10,972
3,493
949
3,078
7,894
0
22,510
L
9,745
2,476
0
1,271
13,955
4,869
0
3,994
9,961
0
20,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,291
Gold Earned
32,333
124
Minions Killed
164
0
Camps Cleared
0
753,981
Distance Traveled
804,616
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,932
595
41
3
0
284,089
0
L
Merlin
9,236
616
60
4
0
234,950
3
W
Agni
11,144
743
51
3
0
242,825
6
W
Chaac
11,384
759
58
4
0
291,190
2
W
Fenrir
9,805
654
55
4
0
270,601
2
L
Pele
9,123
608
23
2
0
234,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role