Player Matchup

Heimdallr
Heimdallr
Dat German Guy
Heimdallr
Level 46
God Stats
12W - 12L
1,329 SR
Queue Stats
113W - 135L
1,186 Elo+
Party 1
Loki
Loki
FLOG Daddy BLB
Loki
Level 44
God Stats
14W - 21L
1,633 SR
Queue Stats
114W - 152L
1,186 Elo+
Party 1
Medusa
Medusa
Werbs 2 2
Medusa
Level 4
God Stats
2W - 3L
1,277 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Team Averages
Level 31
1,413 SR
1,291 Elo+

VS

Team Averages
Level 24
1,496 SR
1,397 Elo+
Da Ji
Da Ji
ShadowPandaKing
Da Ji
Level 18
God Stats
2W - 2L
1,747 SR
Queue Stats
2W - 2L
1,665 Elo+
Party 2
Amaterasu
Amaterasu
Zemiath
Amaterasu
Level 26
God Stats
5W - 4L
1,465 SR
Queue Stats
64W - 58L
1,292 Elo+
Party 2
Ymir
Ymir
numnum13283
Ymir
Level 28
God Stats
3W - 9L
1,277 SR
Queue Stats
23W - 27L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dat German Guy
Heimdallr
10
0 / 3 / 3
8,013
616
7,334
7,647
2,606
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
4 / 2 / 0
8,187
630
4,601
5,348
1,625
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Medusa
Werbs 2 2
Medusa
7
0 / 6 / 0
6,914
532
1,402
7,620
1,844
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 4
8,206
631
5,224
8,071
2,741
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Amaterasu
Zemiath
Amaterasu
11
3 / 0 / 6
8,875
683
5,231
5,918
7,442
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
3 / 1 / 6
8,582
660
4,652
6,546
4,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
10
11
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Dat German Guy
Heimdallr
0
3
3
0.5
L
4
2
0
2
W
4
3
4
2
L
Medusa
Werbs 2 2
Medusa
0
6
0
0
W
Amaterasu
Zemiath
Amaterasu
3
0
6
6
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,337
Damage
15,107
20,615
Taken
20,535
6,075
Mitigated
14,466
1,898
Healing
6,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Dat German Guy
Heimdallr
7,334
2,720
0
1,685
7,647
2,606
0
2,366
5,281
0
29,200
L
4,601
1,479
0
213
5,348
1,625
0
1,244
4,104
0
12,552
W
5,224
1,092
0
1,137
8,071
2,741
0
0
8,071
0
12,232
L
Medusa
Werbs 2 2
Medusa
1,402
1,258
0
0
7,620
1,844
0
1,106
6,514
0
11,472
W
Amaterasu
Zemiath
Amaterasu
5,231
2,206
0
3,561
5,918
7,442
193
2
5,916
0
21,997
W
4,652
504
221
1,360
6,546
4,283
238
32
6,514
17,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,114
Gold Earned
25,663
102
Minions Killed
81
0
Camps Cleared
0
643,998
Distance Traveled
802,051
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,013
616
63
5
0
189,555
2
L
Loki
8,187
630
22
2
0
227,021
0
W
Da Ji
8,206
631
17
1
0
229,596
1
L
Medusa
6,914
532
17
1
0
227,422
0
W
Amaterasu
8,875
683
41
3
0
265,899
0
W
Ymir
8,582
660
23
2
0
306,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role