Player Matchup

Da Ji
Da Ji
Xz1ST3nCe
Da Ji
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 10L
913 Elo+
Party 2
Thoth
Thoth
houiad
Thoth
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
11W - 21L
913 Elo+
Party 2
Sun Wukong
Sun Wukong
makushimu1
Sun Wukong
Level 29
God Stats
1W - 11L
1,304 SR
Queue Stats
4W - 19L
913 Elo+
Party 2
Team Averages
Level 27
1,435 SR
913 Elo+

VS

Team Averages
Level 17
1,275 SR
1,055 Elo+
Chaac
Chaac
LuL_BondocYT
Chaac
Level 23
God Stats
34W - 64L
1,309 SR
Queue Stats
189W - 360L
1,135 Elo+
Solo
Anubis
Anubis
Mikeisabike101
Anubis
Level 14
God Stats
8W - 5L
1,246 SR
Queue Stats
28W - 27L
999 Elo+
Party 1
Susano
Susano
ShadowKnight164
Susano
Level 15
God Stats
2W - 5L
1,270 SR
Queue Stats
14W - 22L
1,031 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Xz1ST3nCe
Da Ji
8
2 / 4 / 4
6,968
697
5,062
7,277
1,672
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
houiad
Thoth
9
3 / 3 / 3
6,959
696
5,153
5,641
1,075
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
makushimu1
Sun Wukong
9
2 / 3 / 4
6,840
684
1,549
8,583
5,169
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 5
7,004
700
1,612
6,393
3,297
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 2 / 5
7,570
757
8,363
6,060
3,326
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

10
5 / 2 / 4
8,094
809
6,149
6,374
1,958
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
7
Kills
9
10
Deaths
7
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
W
3
2
5
2.75
W
5
2
4
3.5
L
Da Ji
Xz1ST3nCe
Da Ji
2
4
4
1
L
Thoth
houiad
Thoth
3
3
3
1.5
L
Sun Wukong
makushimu1
Sun Wukong
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,764
Damage
16,124
21,501
Taken
18,827
7,916
Mitigated
8,581
2,372
Healing
4,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,612
22
0
1,482
6,393
3,297
228
2,281
4,112
0
10,027
W
8,363
1,420
216
1,313
6,060
3,326
650
2,124
3,936
26,055
0
W
6,149
1,062
0
1,166
6,374
1,958
0
852
5,522
0
27,967
L
Da Ji
Xz1ST3nCe
Da Ji
5,062
1,242
0
0
7,277
1,672
0
2,699
4,578
0
9,119
L
Thoth
houiad
Thoth
5,153
750
0
224
5,641
1,075
0
2,634
3,007
11,696
0
L
Sun Wukong
makushimu1
Sun Wukong
1,549
262
405
1,743
8,583
5,169
34
3,030
5,553
0
11,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,767
Gold Earned
22,668
41
Minions Killed
99
0
Camps Cleared
0
476,753
Distance Traveled
473,613
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,004
700
14
1
0
151,920
0
W
Anubis
7,570
757
43
4
0
156,111
0
W
Susano
8,094
809
42
4
0
165,582
0
L
Da Ji
6,968
697
12
1
0
160,267
0
L
Thoth
6,959
696
16
2
0
145,700
2
L
Sun Wukong
6,840
684
13
1
0
170,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role