Player Matchup

Thor
Thor
Diamond IV
ClayCity
Thor
Diamond IV
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
419W - 412L
2,175 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
Forecheck
Hou Yi
Diamond IV
Level 106
God Stats
2W - 9L
1,412 SR
Queue Stats
179W - 174L
2,092 MMR
Solo
Yemoja
Yemoja
Platinum II
Stormy
Yemoja
Platinum II
Level 144
God Stats
0W - 1L
1,306 SR
Queue Stats
56W - 49L
2,108 MMR
Solo
Ra
Ra
Platinum I
psychq
Ra
Platinum I
Level 154
God Stats
8W - 6L
1,664 SR
Queue Stats
80W - 67L
1,968 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
spadegreen
Erlang Shen
Platinum III
Level 160
God Stats
0W - 1L
1,671 SR
Queue Stats
141W - 135L
2,330 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,511 SR
2,135 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,619 SR
2,279 MMR
Vulcan
Vulcan
Diamond II
Clasxic
Vulcan
Diamond II
Level 145
God Stats
5W - 4L
1,500 SR
Queue Stats
183W - 178L
2,489 MMR
Party 1
Achilles
Achilles
Diamond V
Jampher
Achilles
Diamond V
Level 158
God Stats
6W - 2L
1,751 SR
Queue Stats
285W - 298L
2,131 MMR
Solo
Set
Set
Grandmaster
Khastik
Set
Grandmaster
Level 159
God Stats
110W - 73L
1,836 SR
Queue Stats
2,080W - 2,058L
2,445 MMR
Party 1
Geb
Geb
Platinum I
Poseidon
Geb
Platinum I
Level 160
God Stats
2W - 1L
1,351 SR
Queue Stats
93W - 103L
2,102 MMR
Solo
Jing Wei
Jing Wei
Platinum II
WhatHuhV2
Jing Wei
Platinum II
Level 124
God Stats
1W - 2L
1,655 SR
Queue Stats
109W - 106L
2,230 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
4 / 4 / 3
15,055
486
14,672
33,371
34,800
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hou Yi
Forecheck
Hou Yi
20
3 / 5 / 9
14,473
467
18,606
24,767
11,006
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Stormy
Yemoja
18
2 / 1 / 13
14,292
461
9,542
33,300
45,479
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ra
19
4 / 5 / 9
13,618
439
23,530
23,230
10,473
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
spadegreen
Erlang Shen
20
7 / 7 / 6
15,237
492
17,550
31,777
19,050
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
PersephoneKukulkanMulanCamazotz

VS

Bans
OdinHun BatzHeimdallrXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Clasxic
Vulcan
20
5 / 5 / 10
18,052
582
47,077
15,682
8,103
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Jampher
Achilles
20
2 / 2 / 6
15,618
504
19,557
26,302
42,939
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Set
20
13 / 7 / 6
18,953
611
25,519
26,027
15,997
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 4 / 12
15,770
509
10,995
24,203
32,303
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
WhatHuhV2
Jing Wei
20
1 / 2 / 7
15,007
484
18,593
15,186
6,707
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
63
20
Kills
22
22
Deaths
20
40
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Clasxic
Vulcan
5
5
10
2
L
Thor
4
4
3
1.38
L
Hou Yi
Forecheck
Hou Yi
3
5
9
1.5
W
Achilles
Jampher
Achilles
2
2
6
2.5
W
Set
13
7
6
2.29
W
1
4
12
1.75
L
Yemoja
Stormy
Yemoja
2
1
13
8.5
W
Jing Wei
WhatHuhV2
Jing Wei
1
2
7
2.25
L
Ra
4
5
9
1.7
L
Erlang Shen
spadegreen
Erlang Shen
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,900
Damage
121,741
146,445
Taken
107,400
120,808
Mitigated
106,049
50,886
Healing
29,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Clasxic
Vulcan
47,077
12,363
461
1,815
15,682
8,103
325
5,914
9,768
193,297
0
L
Thor
14,672
3,503
0
6,140
33,371
34,800
0
11,485
21,886
0
110,528
L
Hou Yi
Forecheck
Hou Yi
18,606
11,756
0
6,171
24,767
11,006
863
9,010
15,757
0
123,025
W
Achilles
Jampher
Achilles
19,557
6,194
0
13,760
26,302
42,939
659
7,500
18,802
0
109,793
W
Set
25,519
10,367
0
7,050
26,027
15,997
0
7,424
18,603
0
146,886
W
10,995
604
0
1,297
24,203
32,303
0
10,825
13,378
40,292
0
L
Yemoja
Stormy
Yemoja
9,542
1,274
5,887
6,580
33,300
45,479
245
16,808
16,492
38,453
0
W
Jing Wei
WhatHuhV2
Jing Wei
18,593
15,225
0
5,538
15,186
6,707
2,857
3,099
12,087
0
132,824
L
Ra
23,530
2,127
12,450
6,404
23,230
10,473
27
8,911
14,319
131,404
0
L
Erlang Shen
spadegreen
Erlang Shen
17,550
7,517
0
7,254
31,777
19,050
0
12,230
19,547
0
129,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,675
Gold Earned
83,400
812
Minions Killed
835
0
Camps Cleared
0
2,959,504
Distance Traveled
3,006,412
41
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
18,052
582
246
8
0
646,677
3
L
Thor
15,055
486
197
6
0
577,507
8
L
Hou Yi
14,473
467
171
6
0
557,072
9
W
Achilles
15,618
504
171
6
0
588,442
5
W
Set
18,953
611
191
6
0
608,346
7
W
Geb
15,770
509
50
2
0
629,846
13
L
Yemoja
14,292
461
46
1
0
628,169
7
W
Jing Wei
15,007
484
177
6
0
533,101
3
L
Ra
13,618
439
220
7
0
584,414
13
L
Erlang Shen
15,237
492
178
6
0
612,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role