Player Matchup

Sun Wukong
Sun Wukong
Silver V
 
Sun Wukong
Silver V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Pele
Pele
Bronze III
PotatoJunior310
Pele
Bronze III
Level 48
God Stats
2W - 3L
1,361 SR
Queue Stats
2W - 3L
1,171 MMR
Solo
Ah Puch
Ah Puch
Silver V
THEbeast7575
Ah Puch
Silver V
Level 126
God Stats
18W - 15L
1,172 SR
Queue Stats
297W - 325L
840 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,344 SR
1,170 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,358 SR
960 MMR
Mercury
Mercury
Bronze II
AERalonso07
Mercury
Bronze II
Level 81
God Stats
5W - 8L
1,385 SR
Queue Stats
217W - 242L
953 MMR
Solo
Discordia
Discordia
Bronze III
YungPhase13
Discordia
Bronze III
Level 92
God Stats
1W - 1L
1,331 SR
Queue Stats
10W - 14L
1,050 MMR
Party 1
Neith
Neith
Bronze III
iCrocodile_47
Neith
Bronze III
Level 88
God Stats
0W - 1L
1,357 SR
Queue Stats
41W - 41L
877 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
3 / 3 / 6
10,160
677
5,635
14,947
14,023
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
6 / 1 / 1
10,631
709
4,583
10,629
3,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
THEbeast7575
Ah Puch
13
3 / 3 / 5
10,591
706
11,531
7,523
2,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
KumbhakarnaChaacZeusKukulkanBacchus

VS

Bans
PoseidonYmirHeimdallrAresHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AERalonso07
Mercury
11
2 / 3 / 4
9,329
622
3,026
8,238
2,811
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Discordia
YungPhase13
Discordia
12
4 / 4 / 3
9,984
666
10,845
11,330
3,819
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 5 / 4
8,615
574
5,683
6,647
2,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
12
Kills
7
7
Deaths
12
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
3
6
2
L
Mercury
AERalonso07
Mercury
2
3
4
1.33
W
6
1
1
6.5
W
Ah Puch
THEbeast7575
Ah Puch
3
3
5
1.83
L
Discordia
YungPhase13
Discordia
4
4
3
1.38
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,749
Damage
19,554
33,099
Taken
26,215
20,557
Mitigated
8,786
11,724
Healing
3,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,635
698
0
4,822
14,947
14,023
305
4,000
10,947
0
27,793
L
Mercury
AERalonso07
Mercury
3,026
1,133
0
668
8,238
2,811
0
2,762
5,476
0
25,906
W
4,583
680
0
4,220
10,629
3,764
609
2,679
7,950
0
38,547
W
Ah Puch
THEbeast7575
Ah Puch
11,531
241
525
2,157
7,523
2,770
839
4,499
3,024
58,047
0
L
Discordia
YungPhase13
Discordia
10,845
273
126
2,280
11,330
3,819
280
5,544
5,786
39,143
0
L
5,683
1,791
0
368
6,647
2,156
320
3,249
3,398
0
19,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,382
Gold Earned
27,928
206
Minions Killed
141
0
Camps Cleared
0
854,272
Distance Traveled
770,159
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,160
677
40
3
0
269,822
0
L
Mercury
9,329
622
45
3
0
283,842
0
W
Pele
10,631
709
62
4
0
328,253
4
W
Ah Puch
10,591
706
104
7
0
256,197
2
L
Discordia
9,984
666
57
4
0
262,878
1
L
Neith
8,615
574
39
3
0
223,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role