Player Matchup

Fenrir
Fenrir
DatWheat
Fenrir
Level 25
God Stats
9W - 8L
1,541 SR
Queue Stats
91W - 70L
1,171 Elo+
Party 2
Scylla
Scylla
TheRealMcCoy7858
Scylla
Level 28
God Stats
5W - 7L
1,500 SR
Queue Stats
79W - 78L
1,262 Elo+
Party 2
Hercules
Hercules
elatecube36
Hercules
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 46L
1,396 Elo+
Party 2
Team Averages
Level 31
1,514 SR
1,276 Elo+

VS

Team Averages
Level 22
1,585 SR
1,322 Elo+
Loki
Loki
Mr_-KillaZz-
Loki
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 53L
1,405 Elo+
Solo
Chaac
Chaac
VBMoneyy
Chaac
Level 20
God Stats
26W - 24L
1,912 SR
Queue Stats
56W - 66L
1,308 Elo+
Party 1
Ra
Ra
richa_c10
Ra
Level 23
God Stats
11W - 23L
1,342 SR
Queue Stats
142W - 134L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DatWheat
Fenrir
15
7 / 6 / 5
14,661
666
8,637
15,174
7,162
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
5 / 4 / 11
14,826
674
7,309
12,906
3,142
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
elatecube36
Hercules
15
6 / 6 / 6
14,459
657
12,085
19,306
7,400
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 3
10,390
472
2,097
4,238
914
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
VBMoneyy
Chaac
14
6 / 11 / 7
13,591
618
18,044
20,474
9,790
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
9 / 5 / 6
14,946
679
11,630
11,160
3,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
18
Kills
15
16
Deaths
18
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DatWheat
Fenrir
7
6
5
1.58
L
0
2
3
0.75
W
5
4
11
2.63
L
Chaac
VBMoneyy
Chaac
6
11
7
0.86
W
Hercules
elatecube36
Hercules
6
6
6
1.5
L
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,031
Damage
31,771
47,386
Taken
35,872
17,704
Mitigated
14,641
13,830
Healing
5,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DatWheat
Fenrir
8,637
2,013
686
1,577
15,174
7,162
204
3,212
11,962
0
34,651
L
2,097
532
0
395
4,238
914
0
41
4,197
0
15,281
W
7,309
1,614
330
6,060
12,906
3,142
1,058
1,644
11,262
45,794
0
L
Chaac
VBMoneyy
Chaac
18,044
3,718
0
3,940
20,474
9,790
0
4,625
15,849
0
49,030
W
Hercules
elatecube36
Hercules
12,085
3,836
1,165
4,012
19,306
7,400
1,903
6,822
12,484
0
62,046
L
11,630
718
719
935
11,160
3,937
0
2,752
8,408
67,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,946
Gold Earned
38,927
209
Minions Killed
209
0
Camps Cleared
0
1,122,162
Distance Traveled
877,567
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,661
666
48
2
0
381,829
2
L
Loki
10,390
472
27
1
0
171,883
1
W
Scylla
14,826
674
72
3
0
365,382
1
L
Chaac
13,591
618
56
3
0
339,739
1
W
Hercules
14,459
657
89
4
0
374,951
5
L
Ra
14,946
679
126
6
0
365,945
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role