Player Matchup

Ymir
Ymir
Rhaul_the_Ship
Ymir
Level 22
God Stats
28W - 24L
1,616 SR
Queue Stats
332W - 318L
1,301 Elo+
Solo
Merlin
Merlin
SheeRDesolatioN
Merlin
Level 27
God Stats
23W - 27L
1,215 SR
Queue Stats
133W - 158L
1,324 Elo+
Party 1
Rama
Rama
hockey006
Rama
Level 66
God Stats
4W - 3L
1,088 SR
Queue Stats
272W - 299L
1,253 Elo+
Party 1
Team Averages
Level 38
1,306 SR
1,292 Elo+

VS

Team Averages
Level 39
1,347 SR
1,264 Elo+
Da Ji
Da Ji
AUSTROCITY
Da Ji
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,297 Elo+
Party 2
Ullr
Ullr
Absolute AiR
Ullr
Level 26
God Stats
1W - 2L
1,221 SR
Queue Stats
19W - 22L
1,138 Elo+
Solo
Vamana
Vamana
Enclined2WINN
Vamana
Level 25
God Stats
2W - 2L
1,321 SR
Queue Stats
11W - 13L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 6
12,858
714
12,859
16,352
7,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 9
11,295
628
13,809
9,863
2,944
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rama
15
9 / 2 / 8
13,089
727
14,854
12,194
4,001
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
3 / 5 / 4
11,100
617
9,672
15,302
5,108
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 7 / 3
11,599
644
9,600
15,351
4,720
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 7 / 5
11,554
642
8,562
20,704
15,654
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
19
Kills
8
8
Deaths
19
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
3
5
4
1
L
3
7
3
0.64
L
2
7
5
0.64
W
8
3
6
3.67
W
2
3
9
2.17
W
Rama
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,522
Damage
27,834
38,409
Taken
51,357
14,443
Mitigated
25,482
11,798
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
9,672
1,892
0
3,103
15,302
5,108
0
6,478
8,824
0
39,331
L
9,600
5,757
0
1,418
15,351
4,720
550
7,876
7,475
0
35,656
L
8,562
2,286
0
5,980
20,704
15,654
0
12,402
8,302
0
27,493
W
12,859
1,974
0
3,087
16,352
7,498
616
6
16,346
53,293
0
W
13,809
1,425
0
2,525
9,863
2,944
482
8
9,855
43,525
0
W
Rama
14,854
12,640
0
6,186
12,194
4,001
1,146
32
12,162
0
43,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,242
Gold Earned
34,253
205
Minions Killed
150
0
Camps Cleared
0
918,943
Distance Traveled
834,867
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,100
617
55
3
0
323,618
1
L
Ullr
11,599
644
54
3
0
223,625
1
L
Vamana
11,554
642
41
2
0
287,624
0
W
Ymir
12,858
714
85
5
0
322,985
0
W
Merlin
11,295
628
63
4
0
299,329
3
W
Rama
13,089
727
57
3
0
296,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role