Player Matchup

Ah Puch
Ah Puch
Gold III
DaddySithLord69
Ah Puch
Gold III
Level 126
God Stats
174W - 175L
1,591 SR
Queue Stats
174W - 177L
1,979 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,591 SR
1,979 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,500 SR
1,500 MMR
Izanami
Izanami
Platinum V
 
Izanami
Platinum V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,737
790
595
2,246
470
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
Ah Muzen CabHeimdallrSkadiUllrHe Bo

VS

Bans
BakasuraHadesKaliPoseidonAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 0 / 0
6,477
1,080
1,470
4,267
1,265
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

595
Damage
1,470
2,246
Taken
4,267
470
Mitigated
1,265
481
Healing
2,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,470
870
0
2,171
4,267
1,265
1,464
659
3,608
0
37,012
L
595
0
0
481
2,246
470
0
0
2,246
15,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,737
Gold Earned
6,477
31
Minions Killed
87
0
Camps Cleared
0
67,283
Distance Traveled
104,885
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,477
1,080
87
15
0
104,885
4
L
Ah Puch
4,737
790
31
5
0
67,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role