Player Matchup

Ares
Ares
 
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,572 Elo+
Party 1
Merlin
Merlin
MEDICAL-WAFFLE
Merlin
Level 102
God Stats
8W - 6L
1,568 SR
Queue Stats
19W - 22L
1,410 Elo+
Party 1
Mercury
Mercury
TheFirstOneDead
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,705 Elo+
Solo
Team Averages
Level 45
1,523 SR
1,562 Elo+

VS

Team Averages
Level 39
1,461 SR
1,649 Elo+
Scylla
Scylla
AngelDollll-
Scylla
Level 25
God Stats
5W - 4L
1,576 SR
Queue Stats
33W - 10L
1,874 Elo+
Party 2
Nu Wa
Nu Wa
Beauty-Injected
Nu Wa
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 28L
1,825 Elo+
Party 2
Ne Zha
Ne Zha
Say Pooh
Ne Zha
Level 28
God Stats
2W - 1L
1,307 SR
Queue Stats
6W - 7L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 8 / 2
6,789
617
2,771
13,478
9,713
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
4 / 11 / 1
8,127
739
8,451
13,486
3,592
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 5 / 3
7,070
643
2,629
10,926
3,651
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
9 / 3 / 9
9,511
865
6,883
5,205
1,745
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
11 / 0 / 11
10,652
968
14,013
7,343
2,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Say Pooh
Ne Zha
11
4 / 2 / 15
8,963
815
9,813
9,540
6,610
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
59
4
Kills
24
24
Deaths
5
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
8
2
0.13
W
Scylla
9
3
9
4.5
W
11
0
11
16.5
L
4
11
1
0.41
W
Ne Zha
Say Pooh
Ne Zha
4
2
15
5.75
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,851
Damage
30,709
37,890
Taken
22,088
16,956
Mitigated
10,803
2,836
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,771
299
0
0
13,478
9,713
47
6,928
6,550
14,806
0
W
Scylla
6,883
467
0
0
5,205
1,745
626
2,869
2,336
20,473
0
W
14,013
4,016
0
1,595
7,343
2,448
1,082
3,478
3,865
51,681
0
L
8,451
573
0
2,101
13,486
3,592
0
8,060
5,426
32,482
0
W
Ne Zha
Say Pooh
Ne Zha
9,813
3,250
246
3,446
9,540
6,610
276
4,887
4,653
0
23,230
L
2,629
737
0
735
10,926
3,651
0
5,944
4,982
0
18,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,986
Gold Earned
29,126
93
Minions Killed
141
0
Camps Cleared
0
569,979
Distance Traveled
593,394
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,789
617
24
2
0
190,007
1
W
Scylla
9,511
865
31
3
0
198,399
0
W
Nu Wa
10,652
968
85
8
0
208,371
1
L
Merlin
8,127
739
42
4
0
139,191
1
W
Ne Zha
8,963
815
25
2
0
186,624
0
L
Mercury
7,070
643
27
2
0
240,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role