Player Matchup

Sun Wukong
Sun Wukong
JAC ALFA RS
Sun Wukong
Level 27
God Stats
5W - 6L
1,468 SR
Queue Stats
141W - 124L
1,323 Elo+
Party 1
Neith
Neith
JAC Anxious
Neith
Level 28
God Stats
10W - 7L
1,635 SR
Queue Stats
156W - 128L
1,254 Elo+
Party 1
Bastet
Bastet
JAC Mayor RS
Bastet
Level 27
God Stats
1W - 1L
1,677 SR
Queue Stats
114W - 82L
1,153 Elo+
Party 1
Team Averages
Level 27
1,593 SR
1,243 Elo+

VS

Team Averages
Level 32
1,500 SR
1,405 Elo+
Izanami
Izanami
GB Xx Mercy Xx
Izanami
Level 29
God Stats
3W - 6L
1,500 SR
Queue Stats
115W - 110L
1,444 Elo+
Party 2
Anubis
Anubis
Raccoonpizza455
Anubis
Level 61
God Stats
4W - 3L
1,500 SR
Queue Stats
17W - 13L
1,650 Elo+
Party 2
Xing Tian
Xing Tian
toto_CARP0912
Xing Tian
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,122 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JAC ALFA RS
Sun Wukong
11
4 / 9 / 7
10,442
696
7,459
23,091
16,102
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
4 / 9 / 7
10,035
669
9,764
13,740
3,476
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
13
7 / 11 / 5
11,733
782
12,625
16,780
4,165
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
20 / 4 / 7
14,338
956
25,419
11,650
5,065
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
8 / 5 / 12
11,933
796
16,341
12,540
5,939
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
toto_CARP0912
Xing Tian
11
1 / 7 / 15
10,554
704
4,266
14,709
11,450
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
15
Kills
29
29
Deaths
16
19
Assists
34
Player
Kills
Deaths
Assists
KDA
W
20
4
7
5.88
L
Sun Wukong
JAC ALFA RS
Sun Wukong
4
9
7
0.83
L
4
9
7
0.83
L
Bastet
7
11
5
0.86
W
8
5
12
2.8
W
Xing Tian
toto_CARP0912
Xing Tian
1
7
15
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,848
Damage
46,026
53,611
Taken
38,899
23,743
Mitigated
22,454
7,483
Healing
7,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,419
15,327
0
3,283
11,650
5,065
2,145
8
11,642
0
83,254
L
Sun Wukong
JAC ALFA RS
Sun Wukong
7,459
2,210
193
2,387
23,091
16,102
141
8,856
14,235
0
28,985
L
9,764
6,534
990
1,936
13,740
3,476
1,037
4,713
9,027
0
34,720
L
Bastet
12,625
4,981
477
1,500
16,780
4,165
56
7,042
9,738
0
26,274
W
16,341
1,052
219
3,302
12,540
5,939
626
6
12,534
36,254
0
W
Xing Tian
toto_CARP0912
Xing Tian
4,266
849
0
655
14,709
11,450
192
0
14,709
11,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,210
Gold Earned
36,825
128
Minions Killed
195
0
Camps Cleared
0
651,339
Distance Traveled
727,183
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,338
956
133
9
0
252,345
0
L
Sun Wukong
10,442
696
53
4
0
227,644
0
L
Neith
10,035
669
43
3
0
193,806
0
L
Bastet
11,733
782
32
2
0
229,889
0
W
Anubis
11,933
796
49
3
0
239,762
1
W
Xing Tian
10,554
704
13
1
0
235,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role