Player Matchup

Arachne
Arachne
 
Arachne
Level 12
God Stats
3W - 3L
1,329 SR
Queue Stats
10W - 12L
1,330 Elo+
Party 3
Da Ji
Da Ji
 
Da Ji
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,297 Elo+
Party 3
Skadi
Skadi
Ms Butterworth1
Skadi
Level 18
God Stats
32W - 27L
1,382 SR
Queue Stats
34W - 36L
1,405 Elo+
Party 2
Chaac
Chaac
NLE-Chommppa
Chaac
Level 27
God Stats
1W - 1L
1,324 SR
Queue Stats
49W - 37L
1,358 Elo+
Solo
Neith
Neith
Psychocipp
Neith
Level 16
God Stats
8W - 14L
1,422 SR
Queue Stats
29W - 28L
1,507 Elo+
Party 2
Team Averages
Level 16
1,391 SR
1,380 Elo+

VS

Team Averages
Level 15
1,470 SR
1,271 Elo+
Discordia
Discordia
 
Discordia
Level 29
God Stats
7W - 8L
1,370 SR
Queue Stats
93W - 118L
1,329 Elo+
Solo
Neith
Neith
 
Neith
Level 6
God Stats
4W - 4L
1,584 SR
Queue Stats
33W - 47L
1,289 Elo+
Party 1
Merlin
Merlin
Fohto1
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,064 Elo+
Solo
Nemesis
Nemesis
Kaneki1229
Nemesis
Level 24
God Stats
5W - 14L
1,402 SR
Queue Stats
18W - 27L
1,289 Elo+
Party 1
Artemis
Artemis
bigtiddygoth777
Artemis
Level 7
God Stats
9W - 9L
1,496 SR
Queue Stats
11W - 17L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
14 / 5 / 18
16,139
1,009
19,312
17,791
11,393
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
 
Da Ji
19
7 / 6 / 11
13,996
875
8,523
10,509
4,178
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
6 / 1 / 27
16,587
1,037
21,312
11,725
7,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
12 / 2 / 24
17,012
1,063
27,092
27,526
28,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
20
14 / 0 / 23
17,059
1,066
38,733
23,461
10,185
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

124

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
5 / 7 / 7
15,714
982
14,444
22,034
7,964
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
 
Neith
19
0 / 11 / 8
12,928
808
8,617
25,475
10,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Fohto1
Merlin
20
0 / 10 / 6
13,560
848
19,010
26,337
17,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Kaneki1229
Nemesis
19
4 / 14 / 7
14,519
907
20,381
33,786
18,341
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 11 / 6
14,485
905
20,368
18,077
7,577
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
48
53
Kills
14
14
Deaths
53
103
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
14
5
18
4.6
W
Da Ji
 
Da Ji
7
6
11
2.08
L
Discordia
 
Discordia
5
7
7
1.21
L
Neith
 
Neith
0
11
8
0.36
L
Merlin
Fohto1
Merlin
0
10
6
0.3
L
Nemesis
Kaneki1229
Nemesis
4
14
7
0.54
W
6
1
27
19.5
W
12
2
24
12
W
Neith
14
0
23
25.5
L
5
11
6
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,972
Damage
82,820
91,012
Taken
125,709
61,867
Mitigated
61,963
21,892
Healing
6,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
19,312
13,954
0
2,995
17,791
11,393
0
4,704
13,087
0
30,063
W
Da Ji
 
Da Ji
8,523
3,616
0
0
10,509
4,178
0
2,991
7,518
0
13,646
L
Discordia
 
Discordia
14,444
463
436
1,502
22,034
7,964
0
0
22,034
61,920
0
L
Neith
 
Neith
8,617
5,883
0
98
25,475
10,842
0
0
25,475
752
20,316
L
Merlin
Fohto1
Merlin
19,010
1,962
404
2,093
26,337
17,239
0
0
26,337
64,286
0
L
Nemesis
Kaneki1229
Nemesis
20,381
11,062
0
1,807
33,786
18,341
0
0
33,786
0
39,299
W
21,312
8,382
0
4,664
11,725
7,491
0
5,783
5,657
0
56,581
W
27,092
9,122
0
10,782
27,526
28,620
0
8,126
19,400
0
45,401
W
Neith
38,733
21,033
0
3,451
23,461
10,185
0
12,503
10,958
0
66,107
L
20,368
12,176
0
0
18,077
7,577
0
0
18,077
0
41,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,793
Gold Earned
71,206
234
Minions Killed
293
4
Camps Cleared
5
1,212,536
Distance Traveled
1,247,202
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
16,139
1,009
33
2
0
210,691
0
W
Da Ji
13,996
875
7
0
1
108,509
0
L
Discordia
15,714
982
121
8
2
248,965
1
L
Neith
12,928
808
20
1
0
238,149
1
L
Merlin
13,560
848
109
7
1
255,160
0
L
Nemesis
14,519
907
21
1
0
295,480
0
W
Skadi
16,587
1,037
98
6
1
298,534
0
W
Chaac
17,012
1,063
37
2
1
305,849
0
W
Neith
17,059
1,066
59
4
1
288,953
0
L
Artemis
14,485
905
22
1
2
209,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role