Player Matchup

Chang'e
Chang'e
Silver IV
Maniche95
Chang'e
Silver IV
Level 104
God Stats
2W - 2L
1,532 SR
Queue Stats
48W - 33L
1,240 MMR
Party 1
Skadi
Skadi
Silver II
Marxman Fifa
Skadi
Silver II
Level 87
God Stats
46W - 18L
1,778 SR
Queue Stats
104W - 91L
1,168 MMR
Party 1
Achilles
Achilles
Silver III
bollinator69
Achilles
Silver III
Level 67
God Stats
8W - 4L
1,780 SR
Queue Stats
55W - 44L
1,337 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 86
1,697 SR
1,248 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 67
1,500 SR
1,126 MMR
Horus
Horus
Silver II
MANUPACKMAN XD
Horus
Silver II
Level 76
God Stats
4W - 1L
1,500 SR
Queue Stats
123W - 141L
1,219 MMR
Party 2
Hachiman
Hachiman
Bronze III
PescaditoFrito7
Hachiman
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
973 MMR
Party 2
Nox
Nox
Bronze I
Scannorr
Nox
Bronze I
Level 61
God Stats
19W - 21L
1,500 SR
Queue Stats
81W - 82L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Maniche95
Chang'e
13
5 / 5 / 8
11,276
663
8,781
11,428
2,906
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
10 / 1 / 6
13,092
770
17,219
9,429
2,828
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
bollinator69
Achilles
13
4 / 1 / 12
11,520
678
10,596
18,042
17,040
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
KumbhakarnaZeusBacchusAnubisHel

VS

Bans
HerculesMedusaHadesHeimdallrPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 4
10,027
590
7,570
21,200
15,492
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hachiman
11
1 / 7 / 3
9,803
577
9,428
13,526
4,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 7 / 3
11,187
658
9,594
12,121
5,451
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
19
Kills
7
7
Deaths
19
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
Chang'e
Maniche95
Chang'e
5
5
8
1.8
W
10
1
6
13
L
Hachiman
1
7
3
0.36
L
4
7
3
0.79
W
Achilles
bollinator69
Achilles
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,596
Damage
26,592
38,899
Taken
46,847
22,774
Mitigated
25,783
19,352
Healing
10,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,570
3,703
1,490
6,754
21,200
15,492
0
3,639
17,561
0
21,303
W
Chang'e
Maniche95
Chang'e
8,781
770
5,118
5,297
11,428
2,906
454
3,905
7,523
42,613
0
W
17,219
7,085
0
3,393
9,429
2,828
2,453
1,381
8,048
0
71,301
L
Hachiman
9,428
3,784
0
2,280
13,526
4,840
440
3,052
10,474
0
38,550
L
9,594
550
0
198
12,121
5,451
0
2,516
9,605
37,916
0
W
Achilles
bollinator69
Achilles
10,596
3,387
0
5,544
18,042
17,040
23
4,605
13,437
1,578
35,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,888
Gold Earned
31,017
205
Minions Killed
141
0
Camps Cleared
0
956,572
Distance Traveled
840,804
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,027
590
18
1
0
312,445
4
W
Chang'e
11,276
663
57
3
0
313,815
1
W
Skadi
13,092
770
113
7
0
308,707
3
L
Hachiman
9,803
577
56
3
0
276,150
3
L
Nox
11,187
658
67
4
0
252,209
4
W
Achilles
11,520
678
35
2
0
334,050
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role