Player Matchup

Baron Samedi
Baron Samedi
I-IDaniels
Baron Samedi
Level 29
God Stats
2W - 3L
1,403 SR
Queue Stats
9W - 21L
1,130 Elo+
Solo
Pele
Pele
The0_Trunks_Sama
Pele
Level 65
God Stats
4W - 2L
1,285 SR
Queue Stats
11W - 15L
1,486 Elo+
Party 1
He Bo
He Bo
mathieu_mat_YT
He Bo
Level 8
God Stats
7W - 12L
1,285 SR
Queue Stats
9W - 16L
1,259 Elo+
Party 1
Team Averages
Level 34
1,324 SR
1,292 Elo+

VS

Team Averages
Level 39
1,476 SR
1,460 Elo+
Ravana
Ravana
 
Ravana
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 41L
1,640 Elo+
Solo
Bakasura
Bakasura
Reaper-_Kid_-
Bakasura
Level 8
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Raijin
Raijin
SilverPlanet540
Raijin
Level 25
God Stats
3W - 5L
1,427 SR
Queue Stats
20W - 26L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
I-IDaniels
Baron Samedi
13
5 / 1 / 8
10,360
740
7,269
6,900
3,115
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
7 / 5 / 8
11,489
821
10,237
11,250
3,818
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
4 / 6 / 7
9,377
670
3,339
8,107
1,748
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
9 / 3 / 1
10,956
783
9,419
9,984
5,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
Reaper-_Kid_-
Bakasura
5
0 / 8 / 1
7,087
506
515
6,118
1,780
12
2 / 6 / 7
9,749
696
9,063
12,387
4,793
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
16
Kills
11
12
Deaths
17
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
9
3
1
3.17
W
Baron Samedi
I-IDaniels
Baron Samedi
5
1
8
9
L
Bakasura
Reaper-_Kid_-
Bakasura
0
8
1
0.06
L
2
6
7
0.92
W
7
5
8
2.2
W
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,845
Damage
18,997
26,257
Taken
28,489
8,681
Mitigated
12,152
7,656
Healing
4,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
9,419
2,403
0
2,508
9,984
5,579
0
3,967
6,017
0
31,208
W
Baron Samedi
I-IDaniels
Baron Samedi
7,269
654
1,031
2,525
6,900
3,115
826
3,545
3,355
36,334
0
L
Bakasura
Reaper-_Kid_-
Bakasura
515
398
0
70
6,118
1,780
0
1,617
4,501
0
3,085
L
9,063
833
0
1,704
12,387
4,793
0
5,080
7,307
43,586
0
W
10,237
2,535
974
2,288
11,250
3,818
1,365
2,691
8,559
0
43,283
W
3,339
948
453
385
8,107
1,748
163
2,885
5,222
12,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,226
Gold Earned
27,792
141
Minions Killed
123
0
Camps Cleared
0
713,948
Distance Traveled
575,610
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,956
783
44
3
0
248,325
1
W
Baron Samedi
10,360
740
48
3
0
214,080
0
L
Bakasura
7,087
506
7
1
0
100,707
0
L
Raijin
9,749
696
72
5
0
226,578
3
W
Pele
11,489
821
72
5
0
266,628
1
W
He Bo
9,377
670
21
2
0
233,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role