Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
6W - 5L
1,710 SR
Queue Stats
28W - 30L
1,495 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 15
God Stats
5W - 5L
1,608 SR
Queue Stats
66W - 71L
1,567 Elo+
Solo
Ra
Ra
ExtinDrew02
Ra
Level 7
God Stats
1W - 1L
1,469 SR
Queue Stats
1W - 2L
1,605 Elo+
Solo
Set
Set
Myouirie28
Set
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 7L
1,736 Elo+
Solo
Jormungandr
Jormungandr
SwampyMARK
Jormungandr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,672 Elo+
Solo
Team Averages
Level 18
1,557 SR
1,615 Elo+

VS

Team Averages
Level 41
1,541 SR
1,658 Elo+
Persephone
Persephone
 
Persephone
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,663 Elo+
Party 1
Fenrir
Fenrir
Diegoelpro11580
Fenrir
Level 14
God Stats
1W - 0L
1,577 SR
Queue Stats
28W - 17L
1,732 Elo+
Solo
Jormungandr
Jormungandr
OccultKush
Jormungandr
Level 16
God Stats
2W - 0L
1,774 SR
Queue Stats
34W - 24L
1,776 Elo+
Solo
Neith
Neith
cesarr50005
Neith
Level 11
God Stats
4W - 4L
1,357 SR
Queue Stats
6W - 7L
1,627 Elo+
Solo
Janus
Janus
pein-sannin
Janus
Level 158
God Stats
11W - 15L
1,495 SR
Queue Stats
790W - 770L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 1 / 2
6,494
541
5,375
5,485
1,742
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ravana
 
Ravana
5
0 / 4 / 0
4,657
388
2,399
4,740
2,257
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

7
0 / 4 / 0
5,019
418
996
6,954
2,089
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
2 / 3 / 2
5,299
442
1,091
6,393
2,020
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
SwampyMARK
Jormungandr
6
0 / 1 / 0
4,738
395
1,610
4,693
3,524
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
9
0 / 2 / 3
6,023
502
2,224
3,874
2,430
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 0 / 0
7,126
594
2,594
6,109
2,059
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jormungandr
OccultKush
Jormungandr
12
5 / 1 / 0
7,227
602
6,412
8,178
7,080
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 2 / 1
5,796
483
2,805
4,231
1,040
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 0 / 3
6,848
571
5,933
4,716
1,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
13
13
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
1
2
4
L
Ravana
 
Ravana
0
4
0
0
W
Persephone
 
Persephone
0
2
3
0.75
W
3
0
0
3
L
0
4
0
0
L
2
3
2
1
W
Jormungandr
OccultKush
Jormungandr
5
1
0
5
L
Jormungandr
SwampyMARK
Jormungandr
0
1
0
0
W
2
2
1
1.25
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,471
Damage
19,968
28,265
Taken
27,108
11,632
Mitigated
13,821
5,675
Healing
9,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,375
3,949
0
1,447
5,485
1,742
1,741
2,337
3,148
0
36,263
L
Ravana
 
Ravana
2,399
1,071
0
559
4,740
2,257
0
3,087
1,653
0
12,230
W
Persephone
 
Persephone
2,224
332
0
509
3,874
2,430
0
0
3,874
16,219
0
W
2,594
481
0
3,580
6,109
2,059
0
62
6,047
0
44,072
L
996
247
0
1,108
6,954
2,089
0
3,590
3,364
18,143
0
L
1,091
493
0
200
6,393
2,020
208
2,691
3,702
0
9,469
W
Jormungandr
OccultKush
Jormungandr
6,412
1,869
0
3,598
8,178
7,080
0
1,710
6,468
39,745
0
L
Jormungandr
SwampyMARK
Jormungandr
1,610
765
0
2,361
4,693
3,524
117
2,864
1,829
17,814
0
W
2,805
577
0
974
4,231
1,040
490
0
4,231
0
26,027
W
5,933
885
0
819
4,716
1,212
0
834
3,882
35,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,207
Gold Earned
33,020
167
Minions Killed
288
0
Camps Cleared
0
892,861
Distance Traveled
1,099,344
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,494
541
63
5
0
211,988
4
L
Ravana
4,657
388
24
2
0
178,594
2
W
Persephone
6,023
502
26
2
0
208,378
0
W
Fenrir
7,126
594
76
6
0
223,748
3
L
Ra
5,019
418
31
3
0
184,523
6
L
Set
5,299
442
18
2
0
210,250
0
W
Jormungandr
7,227
602
81
7
0
206,075
0
L
Jormungandr
4,738
395
31
3
0
107,506
1
W
Neith
5,796
483
41
3
0
219,703
2
W
Janus
6,848
571
64
5
0
241,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role