Player Matchup

Athena
Athena
Armani20
Athena
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 137L
1,288 Elo+
Party 2
Pele
Pele
DrChocolateMyth
Pele
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 86L
1,326 Elo+
Party 2
Scylla
Scylla
Ironsord234
Scylla
Level 129
God Stats
10W - 5L
1,714 SR
Queue Stats
116W - 101L
1,279 Elo+
Party 2
Medusa
Medusa
Shandalar98
Medusa
Level 56
God Stats
11W - 15L
1,442 SR
Queue Stats
73W - 91L
1,291 Elo+
Party 2
Chang'e
Chang'e
omega091
Chang'e
Level 146
God Stats
23W - 11L
1,613 SR
Queue Stats
193W - 175L
1,279 Elo+
Party 2
Team Averages
Level 90
1,554 SR
1,292 Elo+

VS

Team Averages
Level 78
1,508 SR
1,456 Elo+
Achilles
Achilles
Erckael
Achilles
Level 69
God Stats
2W - 1L
1,517 SR
Queue Stats
68W - 71L
1,434 Elo+
Party 1
Hel
Hel
NoNoFx
Hel
Level 86
God Stats
38W - 37L
1,514 SR
Queue Stats
663W - 710L
1,376 Elo+
Solo
Medusa
Medusa
Tompiika
Medusa
Level 125
God Stats
5W - 3L
1,668 SR
Queue Stats
198W - 161L
1,498 Elo+
Solo
Arachne
Arachne
mikoko15
Arachne
Level 61
God Stats
7W - 7L
1,431 SR
Queue Stats
29W - 38L
1,530 Elo+
Solo
Fafnir
Fafnir
wargeof
Fafnir
Level 48
God Stats
4W - 4L
1,407 SR
Queue Stats
26W - 27L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Armani20
Athena
14
3 / 11 / 3
9,161
398
7,130
22,413
17,103
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
7 / 7 / 5
12,155
528
16,174
19,292
8,642
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
19
4 / 4 / 9
11,800
513
31,364
14,188
5,077
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
16
1 / 7 / 3
9,540
415
8,707
16,848
5,320
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
omega091
Chang'e
17
1 / 4 / 1
10,790
469
16,486
17,068
14,273
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Erckael
Achilles
19
2 / 0 / 3
12,446
541
8,425
14,058
20,876
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
NoNoFx
Hel
19
7 / 6 / 4
13,139
571
17,024
24,352
12,136
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Tompiika
Medusa
20
16 / 4 / 8
14,225
618
26,854
20,503
9,355
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
mikoko15
Arachne
20
4 / 4 / 7
14,510
631
11,785
22,916
8,466
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fafnir
wargeof
Fafnir
17
4 / 2 / 16
13,528
588
8,950
21,010
29,625
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
71
16
Kills
33
33
Deaths
16
21
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Athena
Armani20
Athena
3
11
3
0.41
L
7
7
5
1.36
W
Achilles
Erckael
Achilles
2
0
3
3.5
L
Scylla
4
4
9
2.13
W
Hel
NoNoFx
Hel
7
6
4
1.5
L
Medusa
1
7
3
0.36
W
Medusa
Tompiika
Medusa
16
4
8
5
W
Arachne
mikoko15
Arachne
4
4
7
1.88
L
Chang'e
omega091
Chang'e
1
4
1
0.38
W
Fafnir
wargeof
Fafnir
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,861
Damage
73,038
89,809
Taken
102,839
50,415
Mitigated
80,458
22,372
Healing
46,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Armani20
Athena
7,130
1,941
1,025
1,548
22,413
17,103
39
4,255
18,158
22,131
0
L
16,174
4,668
0
3,272
19,292
8,642
212
5,413
13,879
0
77,885
W
Achilles
Erckael
Achilles
8,425
2,296
0
5,649
14,058
20,876
1,995
7,482
6,576
0
63,569
L
Scylla
31,364
2,328
805
3,604
14,188
5,077
1,070
7,826
6,362
105,441
0
W
Hel
NoNoFx
Hel
17,024
840
9,373
12,814
24,352
12,136
1,660
12,796
11,556
84,101
0
L
Medusa
8,707
4,080
0
3,373
16,848
5,320
1,436
3,520
13,328
311
58,143
W
Medusa
Tompiika
Medusa
26,854
15,498
0
5,379
20,503
9,355
6,213
10,587
9,916
0
110,037
W
Arachne
mikoko15
Arachne
11,785
7,233
0
7,675
22,916
8,466
1,276
13,278
9,638
0
126,441
L
Chang'e
omega091
Chang'e
16,486
1,570
676
8,069
17,068
14,273
345
4,751
12,317
88,145
0
W
Fafnir
wargeof
Fafnir
8,950
2,292
1,448
4,564
21,010
29,625
1,230
11,132
9,878
22,138
602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,446
Gold Earned
67,848
557
Minions Killed
607
0
Camps Cleared
0
1,977,450
Distance Traveled
2,128,078
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,161
398
30
1
0
376,612
3
L
Pele
12,155
528
112
5
0
455,771
3
W
Achilles
12,446
541
119
5
0
435,594
7
L
Scylla
11,800
513
160
7
0
387,536
0
W
Hel
13,139
571
130
6
0
393,712
1
L
Medusa
9,540
415
105
5
0
364,572
8
W
Medusa
14,225
618
148
6
0
368,319
3
W
Arachne
14,510
631
192
8
0
519,558
6
L
Chang'e
10,790
469
150
7
0
392,959
3
W
Fafnir
13,528
588
18
1
0
410,895
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role