Player Matchup

He Bo
He Bo
 
He Bo
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 55L
1,086 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 14
God Stats
3W - 1L
1,303 SR
Queue Stats
29W - 14L
1,761 Elo+
Solo
Ra
Ra
 
Ra
Level 18
God Stats
289W - 228L
1,522 SR
Queue Stats
1,466W - 1,415L
1,338 Elo+
Solo
Bellona
Bellona
Cuddiecuzz
Bellona
Level 69
God Stats
76W - 74L
1,525 SR
Queue Stats
378W - 365L
1,511 Elo+
Party 1
Zeus
Zeus
GiveNoBlood
Zeus
Level 7
God Stats
17W - 20L
1,480 SR
Queue Stats
126W - 128L
1,412 Elo+
Party 1
Team Averages
Level 25
1,466 SR
1,422 Elo+

VS

Team Averages
Level 18
1,495 SR
1,400 Elo+
Nu Wa
Nu Wa
EinsamerWolf_yt
Nu Wa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Bastet
Bastet
Limmersegundo
Bastet
Level 7
God Stats
6W - 7L
1,435 SR
Queue Stats
6W - 7L
1,336 Elo+
Solo
Hel
Hel
Salamence709
Hel
Level 28
God Stats
19W - 23L
1,533 SR
Queue Stats
395W - 371L
1,455 Elo+
Solo
Merlin
Merlin
xDevilMySxvior-
Merlin
Level 23
God Stats
0W - 2L
1,330 SR
Queue Stats
73W - 60L
1,408 Elo+
Party 2
King Arthur
King Arthur
xXSavageXx_xXZer
King Arthur
Level 27
God Stats
1W - 1L
1,677 SR
Queue Stats
40W - 45L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
1 / 6 / 7
10,415
801
2,261
9,941
5,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
 
Fenrir
20
7 / 6 / 17
14,207
1,093
24,160
22,275
18,860
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
 
Ra
20
4 / 0 / 30
14,339
1,103
16,650
16,602
10,824
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Cuddiecuzz
Bellona
20
15 / 2 / 13
14,644
1,126
17,584
11,121
6,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
15 / 1 / 20
15,374
1,183
26,492
10,626
3,909
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

200

VS

Team 2 Tickets

62

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 14 / 8
12,262
943
14,741
20,233
7,264
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
5 / 13 / 5
11,873
913
12,091
22,679
19,909
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 2 / 8
11,144
857
11,598
10,525
5,083
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 2 / 8
12,578
968
12,376
15,129
7,140
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
xXSavageXx_xXZer
King Arthur
19
4 / 11 / 7
12,129
933
10,734
25,026
10,963
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
51
42
Kills
15
15
Deaths
42
87
Assists
36
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
6
7
0.75
W
Fenrir
 
Fenrir
7
6
17
2.58
W
Ra
 
Ra
4
0
30
19
W
Bellona
Cuddiecuzz
Bellona
15
2
13
10.75
L
2
14
8
0.43
W
15
1
20
25
L
5
13
5
0.58
L
1
2
8
2.5
L
3
2
8
3.5
L
King Arthur
xXSavageXx_xXZer
King Arthur
4
11
7
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,147
Damage
61,540
70,565
Taken
93,592
45,190
Mitigated
50,359
20,410
Healing
10,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
2,261
118
0
5
9,941
5,206
0
6,570
3,371
4,531
0
W
Fenrir
 
Fenrir
24,160
10,136
720
5,314
22,275
18,860
0
10,629
11,646
0
44,674
W
Ra
 
Ra
16,650
1,516
2,083
7,938
16,602
10,824
0
9,586
7,016
60,091
0
W
Bellona
Cuddiecuzz
Bellona
17,584
10,752
0
2,447
11,121
6,391
0
6,296
4,825
0
40,835
L
14,741
5,108
0
0
20,233
7,264
0
11,658
8,575
46,709
0
W
26,492
6,303
0
1,903
10,626
3,909
0
5,634
4,992
49,255
0
L
12,091
4,075
0
0
22,679
19,909
0
9,797
12,882
0
23,579
L
11,598
420
5,496
4,814
10,525
5,083
0
2,788
7,737
23,300
0
L
12,376
603
0
0
15,129
7,140
0
4,315
10,814
44,472
0
L
King Arthur
xXSavageXx_xXZer
King Arthur
10,734
4,690
0
474
25,026
10,963
0
16,845
8,181
0
20,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,979
Gold Earned
59,986
246
Minions Killed
211
13
Camps Cleared
2
1,072,799
Distance Traveled
1,111,218
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,415
801
7
1
0
130,435
0
W
Fenrir
14,207
1,093
33
3
3
222,160
4
W
Ra
14,339
1,103
85
7
3
262,026
0
W
Bellona
14,644
1,126
57
4
5
217,636
0
L
Nu Wa
12,262
943
63
5
0
166,101
0
W
Zeus
15,374
1,183
64
5
2
240,542
0
L
Bastet
11,873
913
20
2
0
234,854
0
L
Hel
11,144
857
36
3
2
260,055
0
L
Merlin
12,578
968
68
5
0
235,256
0
L
King Arthur
12,129
933
24
2
0
214,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role