Player Matchup

Merlin
Merlin
 
Merlin
Level 12
God Stats
2W - 2L
1,726 SR
Queue Stats
13W - 7L
1,789 Elo+
Solo
Anhur
Anhur
Dowlr
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,654 Elo+
Solo
Da Ji
Da Ji
Strange_Zkrull
Da Ji
Level 25
God Stats
12W - 15L
1,545 SR
Queue Stats
66W - 74L
1,577 Elo+
Solo
Odin
Odin
THEKEYOFHELL
Odin
Level 20
God Stats
7W - 2L
1,722 SR
Queue Stats
281W - 282L
1,437 Elo+
Party 1
Hel
Hel
iJarJarLinks
Hel
Level 27
God Stats
3W - 8L
1,532 SR
Queue Stats
375W - 376L
1,449 Elo+
Party 1
Team Averages
Level 23
1,605 SR
1,581 Elo+

VS

Team Averages
Level 25
1,563 SR
1,481 Elo+
Cerberus
Cerberus
 
Cerberus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 15L
1,440 Elo+
Solo
Neith
Neith
EDG L3TH4L5207
Neith
Level 14
God Stats
2W - 0L
1,460 SR
Queue Stats
3W - 0L
1,818 Elo+
Solo
Anubis
Anubis
Homs8873
Anubis
Level 26
God Stats
9W - 7L
1,778 SR
Queue Stats
27W - 27L
1,260 Elo+
Solo
Arachne
Arachne
cozac666
Arachne
Level 28
God Stats
163W - 107L
1,594 SR
Queue Stats
364W - 355L
1,486 Elo+
Solo
Chiron
Chiron
rayyray420
Chiron
Level 28
God Stats
8W - 9L
1,485 SR
Queue Stats
32W - 45L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 4 / 2
9,042
532
9,680
8,227
2,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Dowlr
Anhur
14
7 / 6 / 1
9,044
532
9,613
13,294
3,422
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 3 / 5
8,325
490
9,971
14,068
4,054
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 3 / 3
6,269
369
2,495
8,134
5,241
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 5 / 3
6,418
378
3,634
8,111
1,588
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
3 / 2 / 5
10,454
615
6,158
15,183
8,550
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
3 / 7 / 1
8,198
482
4,895
9,773
4,010
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Homs8873
Anubis
16
10 / 1 / 5
10,948
644
14,628
10,600
5,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
cozac666
Arachne
16
5 / 2 / 1
10,763
633
7,785
13,222
5,001
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
rayyray420
Chiron
12
0 / 2 / 7
8,417
495
4,663
7,241
1,935
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
14
Kills
21
21
Deaths
14
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
4
2
1
W
Cerberus
 
Cerberus
3
2
5
2.75
L
Anhur
Dowlr
Anhur
7
6
1
1.25
W
3
7
1
0.5
W
Anubis
Homs8873
Anubis
10
1
5
12.5
L
3
3
5
1.83
L
0
3
3
0.5
W
Arachne
cozac666
Arachne
5
2
1
2.75
L
1
5
3
0.5
W
Chiron
rayyray420
Chiron
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,393
Damage
38,129
51,834
Taken
56,019
16,508
Mitigated
24,841
13,937
Healing
24,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,680
323
0
946
8,227
2,203
96
4,395
3,832
54,784
0
W
Cerberus
 
Cerberus
6,158
1,022
0
5,407
15,183
8,550
472
1,376
13,807
42,349
0
L
Anhur
Dowlr
Anhur
9,613
6,179
0
1,287
13,294
3,422
0
4,184
9,110
0
46,838
W
4,895
2,608
111
2,129
9,773
4,010
171
2,623
7,150
0
19,627
W
Anubis
Homs8873
Anubis
14,628
192
0
6,571
10,600
5,345
1,213
4,758
5,842
75,846
0
L
9,971
2,704
206
5,662
14,068
4,054
0
4,707
9,361
0
44,764
L
2,495
984
0
970
8,134
5,241
172
4,912
3,222
0
13,779
W
Arachne
cozac666
Arachne
7,785
5,731
0
6,516
13,222
5,001
2,231
2,538
10,684
0
85,100
L
3,634
275
1,986
2,880
8,111
1,588
0
2,588
5,523
16,542
0
W
Chiron
rayyray420
Chiron
4,663
1,252
551
3,110
7,241
1,935
1,362
2,019
5,222
0
30,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,098
Gold Earned
48,780
300
Minions Killed
389
0
Camps Cleared
0
1,313,684
Distance Traveled
1,555,552
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,042
532
107
6
0
291,984
2
W
Cerberus
10,454
615
81
5
0
278,008
2
L
Anhur
9,044
532
87
5
0
276,580
2
W
Neith
8,198
482
22
1
0
297,965
0
W
Anubis
10,948
644
116
7
0
280,253
4
L
Da Ji
8,325
490
65
4
0
337,614
2
L
Odin
6,269
369
24
1
0
196,551
3
W
Arachne
10,763
633
124
7
0
380,925
0
L
Hel
6,418
378
17
1
0
210,955
1
W
Chiron
8,417
495
46
3
0
318,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role