Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
SweetDreamz7759
Tyr
Level 28
God Stats
12W - 6L
1,827 SR
Queue Stats
156W - 197L
1,212 Elo+
Party 1
Ra
Ra
lilmstittsmcgee
Ra
Level 23
God Stats
3W - 13L
1,438 SR
Queue Stats
6W - 33L
1,049 Elo+
Solo
Team Averages
Level 27
1,588 SR
1,254 Elo+

VS

Team Averages
Level 48
1,623 SR
1,371 Elo+
Neith
Neith
ColdSummer_
Neith
Level 33
God Stats
26W - 14L
1,590 SR
Queue Stats
30W - 22L
1,399 Elo+
Party 2
Ymir
Ymir
InFamous Famas
Ymir
Level 85
God Stats
9W - 10L
1,567 SR
Queue Stats
421W - 499L
1,438 Elo+
Solo
Zeus
Zeus
dylankingny32
Zeus
Level 26
God Stats
3W - 3L
1,711 SR
Queue Stats
279W - 299L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
6 / 9 / 2
9,064
647
9,763
16,045
7,574
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 3 / 5
8,857
633
4,643
12,420
11,577
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 0 / 3
8,460
604
4,156
4,175
2,609
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 4
9,836
703
13,332
5,320
1,783
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 4 / 8
9,190
656
6,027
13,941
13,027
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
3 / 3 / 7
9,212
658
5,216
6,639
2,068
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
9
Kills
12
12
Deaths
9
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
9
2
0.78
W
6
2
4
4
W
3
4
8
1.75
L
1
3
5
1.17
W
3
3
7
2.17
L
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,562
Damage
24,575
32,640
Taken
25,900
21,760
Mitigated
16,878
8,564
Healing
5,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,763
1,284
609
1,307
16,045
7,574
0
4,272
11,773
0
17,466
W
13,332
10,235
0
1,475
5,320
1,783
1,387
830
4,490
0
38,475
W
6,027
698
0
2,658
13,941
13,027
0
3,142
10,799
21,577
605
L
4,643
555
0
3,775
12,420
11,577
0
4,133
8,287
0
21,851
W
5,216
948
0
882
6,639
2,068
98
267
6,372
20,158
0
L
4,156
585
1,925
948
4,175
2,609
0
2,614
1,561
23,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,381
Gold Earned
28,238
106
Minions Killed
124
0
Camps Cleared
0
770,827
Distance Traveled
683,801
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,064
647
16
1
0
263,109
2
W
Neith
9,836
703
58
4
0
224,558
1
W
Ymir
9,190
656
34
2
0
243,484
4
L
Tyr
8,857
633
45
3
0
266,930
3
W
Zeus
9,212
658
32
2
0
215,759
2
L
Ra
8,460
604
45
3
0
240,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role