Player Matchup

Set
Set
EngineerRex8584
Set
Level 27
God Stats
2W - 6L
1,724 SR
Queue Stats
97W - 101L
1,382 Elo+
Party 4
Anubis
Anubis
InsertNameLater
Anubis
Level 10
God Stats
6W - 8L
1,500 SR
Queue Stats
19W - 15L
1,477 Elo+
Party 4
Aphrodite
Aphrodite
Six61xSix
Aphrodite
Level 10
God Stats
39W - 19L
1,345 SR
Queue Stats
86W - 66L
1,481 Elo+
Party 2
Bacchus
Bacchus
TurntOnTerpenes
Bacchus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 87L
1,563 Elo+
Party 2
Kukulkan
Kukulkan
chuhin palo
Kukulkan
Level 27
God Stats
42W - 43L
1,471 SR
Queue Stats
86W - 86L
1,434 Elo+
Solo
Team Averages
Level 18
1,508 SR
1,467 Elo+

VS

Team Averages
Level 24
1,510 SR
1,497 Elo+
He Bo
He Bo
JasmurPMT
He Bo
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 40L
1,478 Elo+
Party 1
Mulan
Mulan
ObitoTheGod7003
Mulan
Level 26
God Stats
1W - 1L
1,496 SR
Queue Stats
26W - 23L
1,373 Elo+
Solo
Discordia
Discordia
Unvoiced_Requiem
Discordia
Level 17
God Stats
6W - 5L
1,514 SR
Queue Stats
36W - 24L
1,587 Elo+
Party 3
Fenrir
Fenrir
haonzj
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,536 Elo+
Party 1
Rama
Rama
massmurderer77_
Rama
Level 29
God Stats
40W - 33L
1,541 SR
Queue Stats
111W - 101L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 15 / 3
11,762
905
11,443
29,268
12,349
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
6 / 11 / 5
13,364
1,028
20,499
30,571
15,271
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
Six61xSix
Aphrodite
19
1 / 5 / 11
11,955
920
11,080
15,096
9,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
2 / 10 / 9
11,822
909
11,941
30,353
40,591
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
chuhin palo
Kukulkan
17
1 / 2 / 6
10,828
833
5,380
2,884
933
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
JasmurPMT
He Bo
20
11 / 1 / 16
14,011
1,078
25,063
11,087
3,458
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
3 / 4 / 20
13,083
1,006
13,399
17,359
7,557
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
20
5 / 2 / 21
13,537
1,041
15,628
11,657
3,654
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
haonzj
Fenrir
18
6 / 7 / 16
12,548
965
9,862
13,213
5,055
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
17 / 0 / 16
15,200
1,169
35,019
13,452
5,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
131
14
Kills
42
43
Deaths
14
34
Assists
89
Player
Kills
Deaths
Assists
KDA
L
4
15
3
0.37
L
6
11
5
0.77
W
He Bo
JasmurPMT
He Bo
11
1
16
19
W
3
4
20
3.25
L
Aphrodite
Six61xSix
Aphrodite
1
5
11
1.3
L
2
10
9
0.65
W
Discordia
5
2
21
7.75
L
Kukulkan
chuhin palo
Kukulkan
1
2
6
2
W
Fenrir
haonzj
Fenrir
6
7
16
2
W
17
0
16
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,343
Damage
98,971
108,172
Taken
66,768
78,849
Mitigated
24,765
24,639
Healing
20,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,443
5,703
0
1,586
29,268
12,349
0
13,384
15,884
0
28,363
L
20,499
250
864
7,180
30,571
15,271
0
11,284
19,287
72,088
0
W
He Bo
JasmurPMT
He Bo
25,063
2,072
1,492
912
11,087
3,458
0
8,750
2,337
51,616
0
W
13,399
3,723
796
5,940
17,359
7,557
0
10,973
6,386
408
49,933
L
Aphrodite
Six61xSix
Aphrodite
11,080
1,733
7,699
5,630
15,096
9,705
0
3,818
11,278
21,915
0
L
11,941
2,241
623
1,057
30,353
40,591
0
10,997
19,356
26,608
0
W
Discordia
15,628
1,876
243
2,334
11,657
3,654
0
9,812
1,845
35,007
0
L
Kukulkan
chuhin palo
Kukulkan
5,380
41
0
0
2,884
933
0
1,616
1,268
13,559
0
W
Fenrir
haonzj
Fenrir
9,862
3,550
1,026
1,885
13,213
5,055
0
9,124
4,089
0
12,035
W
35,019
31,539
1,644
4,700
13,452
5,041
0
10,241
3,211
0
52,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,731
Gold Earned
68,379
210
Minions Killed
239
5
Camps Cleared
10
1,002,708
Distance Traveled
992,896
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,762
905
25
2
3
239,252
0
L
Anubis
13,364
1,028
128
10
1
182,455
0
W
He Bo
14,011
1,078
69
5
1
222,943
0
W
Mulan
13,083
1,006
90
7
3
169,116
0
L
Aphrodite
11,955
920
16
1
0
200,613
1
L
Bacchus
11,822
909
30
2
1
225,114
0
W
Discordia
13,537
1,041
44
3
4
215,472
0
L
Kukulkan
10,828
833
11
1
0
155,274
1
W
Fenrir
12,548
965
7
1
2
148,557
0
W
Rama
15,200
1,169
29
2
0
236,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role