Player Matchup

He Bo
He Bo
GLe Aim
He Bo
Level 61
God Stats
2W - 4L
1,536 SR
Queue Stats
57W - 73L
1,487 Elo+
Party 1
Serqet
Serqet
GLe ONl
Serqet
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 84L
1,474 Elo+
Party 1
Cupid
Cupid
MtS GalaxyPR
Cupid
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,511 Elo+
Party 1
Team Averages
Level 96
1,512 SR
1,490 Elo+

VS

Team Averages
Level 104
1,635 SR
1,590 Elo+
Ah Puch
Ah Puch
CRIMSONxARBITER
Ah Puch
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,427 Elo+
Solo
Izanami
Izanami
GenghisDom
Izanami
Level 119
God Stats
3W - 0L
1,771 SR
Queue Stats
36W - 33L
1,631 Elo+
Solo
Cerberus
Cerberus
JEEPY6969
Cerberus
Level 123
God Stats
4W - 5L
1,635 SR
Queue Stats
15W - 10L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
GLe Aim
He Bo
8
0 / 5 / 2
6,782
617
2,804
9,859
2,841
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
GLe ONl
Serqet
9
5 / 6 / 0
8,382
762
5,537
14,831
4,367
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 5 / 3
7,594
690
6,239
11,195
3,204
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 7
9,309
846
12,879
5,391
1,683
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
GenghisDom
Izanami
11
6 / 2 / 6
9,326
848
8,448
7,217
2,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
JEEPY6969
Cerberus
10
4 / 3 / 9
8,942
813
7,092
10,060
7,680
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
16
16
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
L
He Bo
GLe Aim
He Bo
0
5
2
0.2
L
Serqet
GLe ONl
Serqet
5
6
0
0.83
W
Izanami
GenghisDom
Izanami
6
2
6
4.5
W
Cerberus
JEEPY6969
Cerberus
4
3
9
2.83
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,580
Damage
28,419
35,885
Taken
22,668
10,412
Mitigated
11,375
4,596
Healing
7,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,879
668
1,272
2,068
5,391
1,683
176
884
4,507
40,604
0
L
He Bo
GLe Aim
He Bo
2,804
291
0
1,254
9,859
2,841
0
5,627
4,232
19,702
0
L
Serqet
GLe ONl
Serqet
5,537
850
0
1,777
14,831
4,367
0
7,289
7,542
0
17,137
W
Izanami
GenghisDom
Izanami
8,448
4,664
0
1,102
7,217
2,012
2,787
808
5,677
0
38,467
W
Cerberus
JEEPY6969
Cerberus
7,092
130
505
2,897
10,060
7,680
262
1,139
8,863
17,851
0
L
6,239
3,095
409
1,156
11,195
3,204
0
7,107
4,088
0
19,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,758
Gold Earned
27,577
103
Minions Killed
149
0
Camps Cleared
0
598,859
Distance Traveled
641,076
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,309
846
53
5
0
221,768
3
L
He Bo
6,782
617
48
4
0
182,963
0
L
Serqet
8,382
762
29
3
0
223,733
2
W
Izanami
9,326
848
57
5
0
194,721
1
W
Cerberus
8,942
813
39
4
0
224,587
3
L
Cupid
7,594
690
26
2
0
192,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role