Player Matchup

Hercules
Hercules
Fungshroom119
Hercules
Level 42
God Stats
7W - 7L
1,449 SR
Queue Stats
67W - 51L
1,548 Elo+
Party 2
Medusa
Medusa
UrticateSalt
Medusa
Level 26
God Stats
2W - 0L
1,660 SR
Queue Stats
17W - 17L
1,503 Elo+
Party 2
Scylla
Scylla
gastonblangiardi
Scylla
Level 114
God Stats
12W - 8L
1,507 SR
Queue Stats
77W - 61L
1,531 Elo+
Solo
Team Averages
Level 61
1,539 SR
1,527 Elo+

VS

Team Averages
Level 6
1,505 SR
1,218 Elo+
Sol
Sol
NewAnubis16
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Ra
Ra
Tulipan420
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,171 Elo+
Solo
Da Ji
Da Ji
valussk
Da Ji
Level 7
God Stats
0W - 1L
1,516 SR
Queue Stats
2W - 10L
982 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fungshroom119
Hercules
10
2 / 1 / 12
9,613
739
4,645
12,260
9,660
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Medusa
11
8 / 2 / 8
10,059
774
8,319
7,135
2,656
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
12 / 0 / 4
10,653
819
11,062
6,739
2,214
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 0
6,981
537
4,221
10,179
2,152
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 5 / 0
8,876
683
6,808
9,383
2,530
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
valussk
Da Ji
6
0 / 9 / 0
6,850
527
2,748
10,239
2,972
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
22
Kills
3
3
Deaths
22
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
Fungshroom119
Hercules
2
1
12
8
L
0
8
0
0
L
3
5
0
0.6
W
Medusa
8
2
8
6
W
12
0
4
14
L
Da Ji
valussk
Da Ji
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,026
Damage
13,777
26,134
Taken
29,801
14,530
Mitigated
7,654
5,464
Healing
4,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Fungshroom119
Hercules
4,645
1,428
0
2,357
12,260
9,660
316
4,775
7,485
0
13,159
L
4,221
1,023
0
1,793
10,179
2,152
0
3,311
6,868
14,053
0
L
6,808
937
388
1,779
9,383
2,530
0
3,001
6,382
31,947
0
W
Medusa
8,319
4,862
0
0
7,135
2,656
1,094
3,696
3,439
0
22,415
W
11,062
946
0
3,107
6,739
2,214
751
2,614
4,125
55,653
0
L
Da Ji
valussk
Da Ji
2,748
531
0
137
10,239
2,972
0
4,785
5,454
0
5,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,325
Gold Earned
22,707
164
Minions Killed
70
0
Camps Cleared
0
747,535
Distance Traveled
610,315
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,613
739
14
1
0
271,241
0
L
Sol
6,981
537
11
1
0
197,524
3
L
Ra
8,876
683
53
4
0
215,208
0
W
Medusa
10,059
774
50
4
0
233,849
1
W
Scylla
10,653
819
100
8
0
242,445
2
L
Da Ji
6,850
527
6
0
0
197,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role