Player Matchup

Hel
Hel
 
Hel
Level 7
God Stats
4W - 7L
1,298 SR
Queue Stats
14W - 19L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 12
God Stats
5W - 3L
1,681 SR
Queue Stats
14W - 19L
1,544 Elo+
Party 2
Ymir
Ymir
chatty-poem9
Ymir
Level 21
God Stats
12W - 3L
1,708 SR
Queue Stats
49W - 32L
1,652 Elo+
Party 2
Team Averages
Level 13
1,562 SR
1,565 Elo+

VS

Team Averages
Level 33
1,623 SR
1,471 Elo+
Ganesha
Ganesha
TWO4FIFTY
Ganesha
Level 55
God Stats
0W - 3L
1,500 SR
Queue Stats
121W - 112L
1,583 Elo+
Party 1
Neith
Neith
W8AndBleed4200
Neith
Level 14
God Stats
0W - 1L
1,763 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
Sol
Sol
muffin monkey96
Sol
Level 29
God Stats
24W - 15L
1,606 SR
Queue Stats
39W - 40L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
2 / 3 / 4
8,792
628
4,084
9,384
5,995
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
 
Chaac
11
5 / 2 / 5
9,351
668
9,845
14,802
14,579
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
4 / 0 / 4
10,022
716
8,764
12,090
5,748
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
TWO4FIFTY
Ganesha
11
0 / 0 / 5
9,277
663
6,907
11,447
9,500
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
0 / 8 / 1
7,148
511
6,523
6,901
2,171
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 3 / 0
9,695
693
11,179
12,086
4,093
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
11
Kills
5
5
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
3
4
1.33
W
Chaac
 
Chaac
5
2
5
3.75
L
Ganesha
TWO4FIFTY
Ganesha
0
0
5
2.5
L
0
8
1
0.06
W
4
0
4
6
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,693
Damage
24,609
36,276
Taken
30,434
26,322
Mitigated
15,764
14,564
Healing
10,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,084
584
5,621
3,763
9,384
5,995
478
4,472
4,912
11,690
0
W
Chaac
 
Chaac
9,845
1,663
0
4,430
14,802
14,579
182
7,033
7,769
0
35,080
L
Ganesha
TWO4FIFTY
Ganesha
6,907
920
0
3,100
11,447
9,500
0
4,188
7,259
22,541
0
L
6,523
2,936
0
410
6,901
2,171
210
2,660
4,241
0
13,403
W
8,764
665
0
750
12,090
5,748
524
6,581
5,509
33,848
0
L
11,179
3,208
0
6,915
12,086
4,093
0
6,053
6,033
47,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,165
Gold Earned
26,120
132
Minions Killed
143
0
Camps Cleared
0
753,546
Distance Traveled
630,054
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,792
628
18
1
0
237,643
1
W
Chaac
9,351
668
47
3
0
276,228
0
L
Ganesha
9,277
663
11
1
0
257,731
3
L
Neith
7,148
511
19
1
0
156,861
0
W
Ymir
10,022
716
67
5
0
239,675
0
L
Sol
9,695
693
113
8
0
215,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role