Player Matchup

Fenrir
Fenrir
Silver II
LX REDEMPTION
Fenrir
Silver II
Level 104
God Stats
1W - 1L
1,144 SR
Queue Stats
20W - 14L
1,697 MMR
Party 2
Olorun
Olorun
Silver II
Only Trizz
Olorun
Silver II
Level 101
God Stats
3W - 2L
1,705 SR
Queue Stats
5W - 3L
1,719 MMR
Party 2
Da Ji
Da Ji
Gold III
Pharahcon
Da Ji
Gold III
Level 145
God Stats
5W - 5L
1,609 SR
Queue Stats
19W - 13L
1,565 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,486 SR
1,660 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,498 SR
1,640 MMR
Guan Yu
Guan Yu
Platinum IV
Akatsukis-Yahiko
Guan Yu
Platinum IV
Level 142
God Stats
0W - 2L
1,451 SR
Queue Stats
69W - 82L
1,683 MMR
Party 1
Ravana
Ravana
Platinum V
EYDERBARRIGA26
Ravana
Platinum V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,658 MMR
Party 1
Kukulkan
Kukulkan
Gold II
FiRe_GoD_DrAgOn_
Kukulkan
Gold II
Level 124
God Stats
0W - 3L
1,544 SR
Queue Stats
15W - 18L
1,579 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 9
18,349
706
18,518
25,826
20,407
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Only Trizz
Olorun
18
5 / 4 / 13
17,166
660
26,931
22,721
9,053
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Pharahcon
Da Ji
16
6 / 6 / 9
16,427
632
17,496
21,689
15,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
KumbhakarnaHeraBacchusPersephoneMerlin

VS

Bans
Cu ChulainnCupidYemojaHou YiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 9 / 5
15,796
608
17,778
36,011
39,016
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 7 / 5
15,974
614
14,838
23,150
16,359
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 6 / 3
16,536
636
20,450
13,152
7,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
25
22
Kills
12
12
Deaths
22
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
9
5
0.72
L
3
7
5
0.79
L
5
6
3
1.08
W
11
2
9
7.75
W
Olorun
Only Trizz
Olorun
5
4
13
2.88
W
Da Ji
Pharahcon
Da Ji
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,945
Damage
53,066
70,236
Taken
72,313
44,616
Mitigated
63,362
30,657
Healing
12,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,778
3,375
2,631
6,875
36,011
39,016
62
13,878
22,133
320
62,167
L
14,838
2,903
0
3,376
23,150
16,359
0
10,935
12,215
0
70,854
L
20,450
506
0
0
13,152
7,987
0
2,905
10,247
82,851
0
W
18,518
6,460
0
11,110
25,826
20,407
1,159
8,735
17,091
803
81,392
W
Olorun
Only Trizz
Olorun
26,931
15,037
3,368
13,309
22,721
9,053
2,243
6,509
16,212
112,316
0
W
Da Ji
Pharahcon
Da Ji
17,496
3,905
0
2,870
21,689
15,156
941
6,689
15,000
0
44,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,942
Gold Earned
48,306
256
Minions Killed
277
0
Camps Cleared
0
1,371,736
Distance Traveled
1,435,624
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
15,796
608
69
3
0
486,264
4
L
Ravana
15,974
614
93
4
0
503,996
6
L
Kukulkan
16,536
636
115
4
0
445,364
4
W
Fenrir
18,349
706
84
3
0
499,487
7
W
Olorun
17,166
660
138
5
0
430,510
2
W
Da Ji
16,427
632
34
1
0
441,739
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role