Player Matchup

Sun Wukong
Sun Wukong
CloutPlatinum
Sun Wukong
Level 106
God Stats
20W - 11L
1,674 SR
Queue Stats
138W - 126L
1,508 Elo+
Party 2
Hel
Hel
CloutUltra
Hel
Level 135
God Stats
18W - 5L
1,788 SR
Queue Stats
305W - 219L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Dr4g0nFlyxD__JFO
Heimdallr
Level 142
God Stats
0W - 2L
1,339 SR
Queue Stats
61W - 40L
1,593 Elo+
Party 2
Team Averages
Level 128
1,600 SR
1,534 Elo+

VS

Team Averages
Level 78
1,557 SR
1,570 Elo+
Sylvanus
Sylvanus
KILLER NINJA563
Sylvanus
Level 96
God Stats
4W - 2L
1,719 SR
Queue Stats
27W - 29L
1,597 Elo+
Party 1
Neith
Neith
OGxKillerxNite
Neith
Level 46
God Stats
18W - 16L
1,669 SR
Queue Stats
23W - 22L
1,556 Elo+
Party 1
Baron Samedi
Baron Samedi
Riggity Ric
Baron Samedi
Level 91
God Stats
2W - 1L
1,285 SR
Queue Stats
18W - 20L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CloutPlatinum
Sun Wukong
13
3 / 6 / 3
13,176
573
10,300
21,249
21,951
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 12 / 3
14,182
617
23,545
24,285
7,324
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
15
2 / 5 / 4
13,504
587
15,081
16,972
5,506
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
4 / 1 / 19
15,429
671
13,514
27,191
39,005
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
7 / 7 / 11
14,712
640
14,000
15,167
6,347
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Riggity Ric
Baron Samedi
17
12 / 3 / 10
16,272
707
24,266
17,766
15,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
11
Kills
23
23
Deaths
11
10
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CloutPlatinum
Sun Wukong
3
6
3
0.75
L
6
12
3
0.63
L
Heimdallr
2
5
4
0.8
W
Sylvanus
4
1
19
13.5
W
7
7
11
1.79
W
Baron Samedi
Riggity Ric
Baron Samedi
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,926
Damage
51,780
62,506
Taken
60,124
34,781
Mitigated
61,321
22,105
Healing
28,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CloutPlatinum
Sun Wukong
10,300
1,124
0
3,986
21,249
21,951
0
12,928
8,321
0
38,858
L
23,545
1,256
3,838
8,749
24,285
7,324
227
13,687
10,598
59,210
0
L
Heimdallr
15,081
5,689
0
5,532
16,972
5,506
693
11,200
5,772
0
81,637
W
Sylvanus
13,514
1,493
5,996
12,996
27,191
39,005
1,004
9,348
17,843
36,062
0
W
14,000
6,795
684
1,619
15,167
6,347
816
8,179
6,987
0
45,804
W
Baron Samedi
Riggity Ric
Baron Samedi
24,266
1,898
3,614
3,772
17,766
15,969
0
6,118
11,648
87,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,862
Gold Earned
46,413
281
Minions Killed
227
0
Camps Cleared
0
1,148,867
Distance Traveled
1,204,379
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,176
573
47
2
0
384,339
0
L
Hel
14,182
617
81
4
0
361,236
0
L
Heimdallr
13,504
587
153
7
0
403,292
4
W
Sylvanus
15,429
671
30
1
0
402,425
3
W
Neith
14,712
640
59
3
0
363,135
2
W
Baron Samedi
16,272
707
138
6
0
438,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role