Player Matchup

Bacchus
Bacchus
DJmimoshus
Bacchus
Level 28
God Stats
3W - 5L
1,341 SR
Queue Stats
184W - 180L
1,619 Elo+
Party 1
Zeus
Zeus
Diekill2013
Zeus
Level 129
God Stats
1W - 4L
1,498 SR
Queue Stats
323W - 328L
1,664 Elo+
Party 1
Heimdallr
Heimdallr
Rammer7548
Heimdallr
Level 6
God Stats
6W - 13L
1,558 SR
Queue Stats
17W - 47L
1,568 Elo+
Solo
Team Averages
Level 54
1,465 SR
1,617 Elo+

VS

Team Averages
Level 50
1,641 SR
1,548 Elo+
Hel
Hel
 
Hel
Level 108
God Stats
5W - 3L
1,749 SR
Queue Stats
81W - 73L
1,543 Elo+
Party 2
Izanami
Izanami
Connor_ankers
Izanami
Level 27
God Stats
20W - 14L
1,605 SR
Queue Stats
122W - 116L
1,538 Elo+
Party 2
Achilles
Achilles
Newbs_Inc
Achilles
Level 14
God Stats
5W - 3L
1,569 SR
Queue Stats
24W - 17L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DJmimoshus
Bacchus
15
1 / 1 / 8
15,204
524
11,574
20,321
28,774
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
14 / 1 / 0
19,792
682
48,936
18,003
7,055
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Rammer7548
Heimdallr
13
0 / 18 / 10
15,123
521
12,351
23,643
19,767
Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
11 / 4 / 7
18,822
649
24,412
34,440
24,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
17
7 / 7 / 7
17,517
604
10,913
27,838
7,347
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Newbs_Inc
Achilles
15
2 / 4 / 12
16,436
567
13,873
26,265
38,767
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
15
Kills
20
20
Deaths
15
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
11
4
7
3.63
W
Izanami
7
7
7
1.5
L
Bacchus
DJmimoshus
Bacchus
1
1
8
5
L
14
1
0
14
W
Achilles
Newbs_Inc
Achilles
2
4
12
2
L
Heimdallr
Rammer7548
Heimdallr
0
18
10
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,861
Damage
49,198
61,967
Taken
88,543
55,596
Mitigated
70,716
11,471
Healing
45,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
24,412
2,535
16,946
21,249
34,440
24,602
205
23,335
11,105
92,324
0
W
Izanami
10,913
7,700
0
4,627
27,838
7,347
3,015
24,740
3,098
0
110,821
L
Bacchus
DJmimoshus
Bacchus
11,574
739
0
1,176
20,321
28,774
0
6,299
14,022
41,951
0
L
48,936
3,815
0
8,630
18,003
7,055
712
6,594
11,409
190,891
0
W
Achilles
Newbs_Inc
Achilles
13,873
4,101
0
2,588
26,265
38,767
71
12,752
13,513
0
55,792
L
Heimdallr
Rammer7548
Heimdallr
12,351
8,289
0
1,665
23,643
19,767
360
11,674
11,969
0
37,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,119
Gold Earned
52,775
321
Minions Killed
358
0
Camps Cleared
0
1,328,638
Distance Traveled
1,692,701
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
18,822
649
110
4
0
556,282
2
W
Izanami
17,517
604
186
6
0
469,684
2
L
Bacchus
15,204
524
58
2
0
504,309
12
L
Zeus
19,792
682
220
8
0
465,228
10
W
Achilles
16,436
567
62
2
0
666,735
6
L
Heimdallr
15,123
521
43
1
0
359,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role