Player Matchup

Ra
Ra
Am_Old_Yee
Ra
Level 40
God Stats
23W - 19L
1,514 SR
Queue Stats
78W - 72L
1,412 Elo+
Party 1
Hercules
Hercules
damobash
Hercules
Level 7
God Stats
2W - 2L
1,495 SR
Queue Stats
5W - 18L
1,089 Elo+
Party 1
Hel
Hel
temp-335727
Hel
Level 23
God Stats
9W - 13L
1,192 SR
Queue Stats
78W - 97L
1,246 Elo+
Party 1
Team Averages
Level 23
1,400 SR
1,249 Elo+

VS

Team Averages
Level 43
1,348 SR
1,092 Elo+
Anhur
Anhur
FamGaVi
Anhur
Level 8
God Stats
0W - 2L
1,235 SR
Queue Stats
0W - 5L
892 Elo+
Solo
Kukulkan
Kukulkan
UphillClaw87719
Kukulkan
Level 95
God Stats
8W - 17L
1,389 SR
Queue Stats
132W - 168L
1,238 Elo+
Solo
Neith
Neith
babytray420
Neith
Level 27
God Stats
51W - 72L
1,421 SR
Queue Stats
113W - 151L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 9
8,001
800
6,325
5,162
1,666
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
damobash
Hercules
9
6 / 0 / 7
7,749
775
2,816
4,861
1,970
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
6 / 1 / 10
8,020
802
9,484
5,817
1,449
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FamGaVi
Anhur
7
0 / 8 / 2
5,784
578
1,261
8,600
2,824
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
8
2 / 3 / 0
6,556
656
3,438
6,116
2,199
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 5 / 1
5,738
574
3,985
7,559
2,369
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
16
Kills
2
2
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
L
Anhur
FamGaVi
Anhur
0
8
2
0.13
L
Kukulkan
2
3
0
0.67
L
0
5
1
0.1
W
Hercules
damobash
Hercules
6
0
7
9.5
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,625
Damage
8,684
15,840
Taken
22,275
5,085
Mitigated
7,392
9,267
Healing
3,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,325
554
1,460
2,548
5,162
1,666
605
1,360
3,802
28,730
0
L
Anhur
FamGaVi
Anhur
1,261
608
0
80
8,600
2,824
0
5,632
2,968
0
4,268
L
Kukulkan
3,438
405
587
1,715
6,116
2,199
0
5,319
797
18,681
0
L
3,985
2,049
123
701
7,559
2,369
0
4,858
2,701
0
14,066
W
Hercules
damobash
Hercules
2,816
561
0
734
4,861
1,970
0
986
3,875
0
12,516
W
9,484
1,336
1,695
2,830
5,817
1,449
294
1,134
4,683
24,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,770
Gold Earned
18,078
104
Minions Killed
58
0
Camps Cleared
0
601,315
Distance Traveled
410,593
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,001
800
54
5
0
195,735
2
L
Anhur
5,784
578
5
1
0
122,495
0
L
Kukulkan
6,556
656
32
3
0
147,601
3
L
Neith
5,738
574
21
2
0
140,497
1
W
Hercules
7,749
775
15
2
0
204,767
2
W
Hel
8,020
802
35
4
0
200,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role