Player Matchup

Neith
Neith
 
Neith
Level 12
God Stats
9W - 26L
1,197 SR
Queue Stats
46W - 90L
1,303 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 6
God Stats
0W - 1L
1,164 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
valca_15
Ra
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,208 Elo+
Solo
Team Averages
Level 8
1,287 SR
1,337 Elo+

VS

Team Averages
Level 39
1,520 SR
1,405 Elo+
Freya
Freya
X9PuckLord9X
Freya
Level 18
God Stats
46W - 33L
1,494 SR
Queue Stats
134W - 150L
1,358 Elo+
Party 1
Chaac
Chaac
goodgreenjustin
Chaac
Level 41
God Stats
34W - 21L
1,629 SR
Queue Stats
170W - 160L
1,442 Elo+
Party 1
Da Ji
Da Ji
jamie10012
Da Ji
Level 58
God Stats
38W - 27L
1,437 SR
Queue Stats
296W - 292L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
1 / 12 / 1
6,419
642
3,718
10,207
2,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nemesis
 
Nemesis
8
3 / 11 / 0
6,661
666
4,199
15,001
4,922
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

7
0 / 12 / 2
6,145
615
2,151
9,078
2,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 18
7,959
796
4,080
5,794
1,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
18 / 0 / 13
10,361
1,036
14,740
10,870
4,722
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Da Ji
12
15 / 1 / 11
10,047
1,005
11,385
5,610
2,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
77
4
Kills
35
35
Deaths
4
3
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
12
1
0.13
L
Nemesis
 
Nemesis
3
11
0
0.27
W
2
3
18
3.67
W
18
0
13
24.5
W
Da Ji
15
1
11
20.5
L
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,068
Damage
30,205
34,286
Taken
22,274
9,402
Mitigated
8,609
1,054
Healing
6,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,718
1,093
0
146
10,207
2,451
0
1,484
8,723
0
8,522
L
Nemesis
 
Nemesis
4,199
1,813
0
873
15,001
4,922
0
1,981
13,020
0
8,089
W
4,080
1,596
0
1,216
5,794
1,768
777
552
5,242
18,334
0
W
14,740
4,669
0
4,080
10,870
4,722
845
963
9,907
0
25,337
W
Da Ji
11,385
3,973
648
804
5,610
2,119
212
728
4,882
0
25,583
L
2,151
646
35
0
9,078
2,029
0
615
8,463
6,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,225
Gold Earned
28,367
23
Minions Killed
98
0
Camps Cleared
0
452,187
Distance Traveled
577,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,419
642
10
1
0
144,206
0
L
Nemesis
6,661
666
7
1
0
164,997
0
W
Freya
7,959
796
47
5
0
147,905
0
W
Chaac
10,361
1,036
27
3
0
210,323
0
W
Da Ji
10,047
1,005
24
2
0
219,359
0
L
Ra
6,145
615
6
1
0
142,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role